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Distributed Virtual Environment Scalability

In the previous post I parrotted scalability figures for World of Warcraft. While investigating DVE's, I tripped across interesting figures for WoW and several other environments. Halo-3 From this press release , we can see that in the first week of Halo-3's

Second Life - Reality sets in?

Earlier I commented about the disparity in numbers quoted for Second Life's population. It's not that any of the numbers are wrong - for what's being expressed, they're no doubt correct. Rather, it's a question of what's being measured. For my money,
 
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