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May the best bot win...

There are two broad areas in gaming I want to take a closer look at. The first is distributed games, and models for ensuring fairness and cheat-proofing. The second is issues which affect game play quality, such as latency and jitter in network connections.
Posted by John L. Miller | 0 Comments
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And now for something completely different...

So far I've mostly written about issues that come up in my day-to-day development life, and not very often at that. Starting with my next post, most of what I write about will be related to my research efforts, and I should be posting more frequently.
Posted by John L. Miller | 1 Comments
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