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Interesting Cheating Talk

Jon Crowcroft pointed me at an extremely interesting talk by Dan Ariely on Cheating . Take a peek if you're interested in cheating and cheater behavior, especially as influenced by group dynamics, it'll be 15 minutes well spent.
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Crashing WoW servers

Yesterday I was forwarded a link about retirement of a long-time player from World of Warcraft. While that in itself might be interesting, the really juicy bit was the way he went out: with a mighty 'crash' from the server. Scalability issues, or something

Distributed Virtual Environment Scalability

In the previous post I parrotted scalability figures for World of Warcraft. While investigating DVE's, I tripped across interesting figures for WoW and several other environments. Halo-3 From this press release , we can see that in the first week of Halo-3's

World of Warcraft hits 9M + active subscribers!

The holidays gave me a chance to re-acquaint myself with World of Warcraft (WoW). I have to say, it's still the single most impressive online game I've ever seen. For my money, it does everything right. It literally *is* for my money, since I'm one of

Second Life - Reality sets in?

Earlier I commented about the disparity in numbers quoted for Second Life's population. It's not that any of the numbers are wrong - for what's being expressed, they're no doubt correct. Rather, it's a question of what's being measured. For my money,

May the best bot win...

There are two broad areas in gaming I want to take a closer look at. The first is distributed games, and models for ensuring fairness and cheat-proofing. The second is issues which affect game play quality, such as latency and jitter in network connections.
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Halo3 Beta - you TOO can play

I just tripped across news that the Halo-3 Beta is going to be opened up to public applications to join. One of the ways you can apply is by playing Halo-2 online between Feb 1 and Feb 3, and then registering on a specific website. Another is to buy a
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Fiddling with Second Life

I downloaded Second Life yesterday and played with it some. I was impressed with how good it looked given the relatively small size of the installer. It must be doing some significant texture transfer in the background to flesh out the world, depending

And now for something completely different...

So far I've mostly written about issues that come up in my day-to-day development life, and not very often at that. Starting with my next post, most of what I write about will be related to my research efforts, and I should be posting more frequently.
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Halo3 Announced!

Halo-3 has been announced! I was a rabid Halo-2 fan for ages, playing around 2,000 matches online, so this is welcome news. Halo-2 had a lot of great features. The offline game was great and looked very nice. It had very good balance for online matches,
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Games for a living?

I've done games-related development off and on for the last twenty years. In 1985 I quit my job and worked four months trying (unsuccessfully) to make a game for the Apple II, "NinjaQuest". In the early 90's I made a Windows SDK sample of a multiplayer
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