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Second Life paper answers many questions

A recent paper by Matteo Varvello et. al. answers a lot of the questions I've found myself asking about Second Life and its community. The paper Is There Life In Second Life? and if you're interested in Second Life's popularity, community, and performance,

Distributed Virtual Environment Scalability

In the previous post I parrotted scalability figures for World of Warcraft. While investigating DVE's, I tripped across interesting figures for WoW and several other environments. Halo-3 From this press release , we can see that in the first week of Halo-3's

Second Life - Reality sets in?

Earlier I commented about the disparity in numbers quoted for Second Life's population. It's not that any of the numbers are wrong - for what's being expressed, they're no doubt correct. Rather, it's a question of what's being measured. For my money,

Second Life Slashdot stream

I stumbled across a recent Slashdot posting about Second Life . There are some interesting comments amidst the dross, worth a read if you're interested in virtual worlds or Second Life in particular. The gist is, Second Life has made its client side open-source

Cyberspace

What exactly is cyberspace? For me, it's what I read about in William Gibson's Neuromancer and Neal Stephenson's Snow Crash . It's an immersive datasphere which provides utility information to the common man. It's a playground to the fringe-dweller, where
 
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