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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>F# Performance Tweaking</title><link>http://blogs.msdn.com/jomo_fisher/archive/2008/09/16/f-performance-tweaking.aspx</link><description>Jomo Fisher—I’ve enjoyed reading the blog series on F# and game development here . Joh had posted an example of F# of using RK4 and showed some performance numbers comparing F# to C++ and OCaml. Don Syme had been reading too and asked if anyone on the</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: F# Performance Tweaking</title><link>http://blogs.msdn.com/jomo_fisher/archive/2008/09/16/f-performance-tweaking.aspx#8954257</link><pubDate>Tue, 16 Sep 2008 21:58:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8954257</guid><dc:creator>kfarmer</dc:creator><description>&lt;p&gt;What?! &amp;nbsp;You have a physical constant and no units of measure?! :)&lt;/p&gt;</description></item><item><title>re: F# Performance Tweaking</title><link>http://blogs.msdn.com/jomo_fisher/archive/2008/09/16/f-performance-tweaking.aspx#8954277</link><pubDate>Tue, 16 Sep 2008 22:17:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8954277</guid><dc:creator>Jomo Fisher</dc:creator><description>&lt;p&gt;Units of measure would fit nicely in this code. But, I don't know which version of the compiler Joh is using and they weren't available until 1.9.6.0. They won't affect performance anyway.&lt;/p&gt;
</description></item><item><title>re: F# Performance Tweaking</title><link>http://blogs.msdn.com/jomo_fisher/archive/2008/09/16/f-performance-tweaking.aspx#8955100</link><pubDate>Wed, 17 Sep 2008 11:04:28 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8955100</guid><dc:creator>brilsmurf</dc:creator><description>&lt;p&gt;I managed to get another 20% off the RK4 time by singling out the delta/6.0 calculation in runge_kutta_4_opt.&lt;/p&gt;</description></item><item><title>re: F# Performance Tweaking</title><link>http://blogs.msdn.com/jomo_fisher/archive/2008/09/16/f-performance-tweaking.aspx#8955821</link><pubDate>Wed, 17 Sep 2008 20:01:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8955821</guid><dc:creator>Joh</dc:creator><description>&lt;P&gt;I'm pleased to see my experiments are attracting attention :)&lt;/P&gt;
&lt;P&gt;I had somehow missed the availability of structs which made me wonder how fast 3d computation could be achieved in F#.&lt;/P&gt;
&lt;P&gt;Good catch, brilsmurf. I would not have thought it would make such an impact.&lt;/P&gt;</description></item><item><title>Shameless Plug Roundup</title><link>http://blogs.msdn.com/jomo_fisher/archive/2008/09/16/f-performance-tweaking.aspx#8956663</link><pubDate>Thu, 18 Sep 2008 07:44:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8956663</guid><dc:creator>Chris Smith's completely unique view</dc:creator><description>&lt;p&gt;This post is entirely devoted to shameless plugs and ‘Me Too’ blogging. &amp;amp;#160; The Stack Overflow public&lt;/p&gt;
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