Wednesday, May 13, 2009 10:20 AM
joshpoley
Upcoming Testing Conferences (2nd half of 2009)
Here is my semiannual post on testing conferences that will be occurring later this year.
|
CAST |
July 13 - July 16 |
Colorado Springs, Colorado, USA |
|
ISSTA |
July 19 - July 23 |
Chicago, Illinois, USA |
|
softec |
July 20 - July 22 |
Kuala Lumpur, Malaysia |
|
STANZ |
August 24 - August 25 |
Wellington, New Zealand |
|
STANZ |
August 27 - August 28 |
Sydney, Australia |
|
Practical Software Quality and Testing |
September 14 - September 18 |
Minneapolis, Minnesota, USA |
|
SSQC |
September 15 |
Zurich, Switzerland |
|
CONQUEST |
September 16 - September 16 |
Nuremberg, Germany |
|
SSQC |
September 24 - September 25 |
Stockholm, Sweden |
|
SSQC |
October 5 |
London, England |
|
StarWest |
October 5 - October 9 |
Anaheim, California, USA |
|
QA&TEST |
October 21 - October 23 |
Bilbao, Spain |
|
Pacific NW Software Quality Conference |
October 26 - October 28 |
Portland, Oregon, USA |
|
expo:QA |
October 27 - October 29 |
Madrid, Spain |
|
SSQC |
October 28 - October 29 |
Melbourne, Australia |
|
Great Lakes Software Excellence Conference |
November 16 - November 17 |
Grand Rapids, Michigan, USA |
|
EuroStar |
November 30 - December 3 |
Stockholm, Sweden |
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About joshpoley
Josh Poley has been a software tester (SDET) at Microsoft since 1998. He initially worked on the very first version of the Passport authentication service (currently called Windows Live ID). Then, in the spring of 2000, Josh moved over and joined a small handful of people who were starting to work on a project code-named Xbox. His initial responsibilities covered various pieces of the low level operating system (file systems, peripheral communication, etc.). Shortly after the Xbox game console launched in 2001, Josh took over as lead of the Kernel Test Team and remained in charge of validating the core operating system throughout the development and launch of the Xbox 360. Then, in the spring of 2007, Josh joined the Zune group as a Test Architect, where he helped solve various problems across the four main test teams in the organization. After a year in Zune, Josh went back to Xbox to help solve some more hard problems there.