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BigArray<T>, getting around the 2GB array size limit
10 August 05 06:14 PM
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joshwil
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14 Comments
I’ve received a number of queries as to why the 64-bit version of the 2.0 .Net runtime still has array maximum sizes limited to 2GB. Given that it seems to be a hot topic of late I figured a little background and a discussion of the options to get around
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What is the difference in a P/Invoke signature between “byref byte” and “byte[]”?
10 August 05 06:11 PM
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joshwil
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3 Comments
Lately we’ve seen a spate of issues coming up on 64-bit platforms within the Developer Division around usages of P/Invoke signatures which declare a parameter as type “byref byte” where the developer really means “byte[]” (the corresponding native parameter
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How the OS Loader will force .Net v1.0/1.1 executables to run under WOW64 on a 64-Bit Machine
15 October 04 01:15 PM
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joshwil
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16 Comments
[10/15, 2:04pm, fixed a couple typos; 10/15, 4:51pm, clarified a point] Before you read this entry, you might want to read these two entries: - http://blogs.msdn.com/joshwil/archive/2004/03/13/89163.aspx - http://blogs.msdn.com/joshwil/archive/2004/03/11/88280.aspx
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ArrayList’s vs. generic List
for primitive types and 64-bits
13 April 04 02:41 PM
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joshwil
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18 Comments
<edited post, 3:51pm, something in the formatting was messing up the whole page...> The dynamically growing ArrayList structure is an interesting one, the other day I was looking at memory usage of some performance scenarios on 64-bit machines vs.
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As promised, what is the WOW64 and what does it mean to managed apps that you run on 64bit machines?
11 March 04 04:11 PM
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joshwil
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23 Comments
So, what is the WOW64? If you already have a firm grasp please feel free to skip these first few paragraphs to the section titled “Break in here for the .Net perspective” . When I went and Google’d a bit to see if anyone had a convincing
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