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Jon Steed

UX Developer, Microsoft

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May 2008 - Posts

Direct3D 9.0 Articles
Directly Mapping Texels to Pixels When using Direct3D to render 2D images, nasty texture distortions can occur in subtle ways. This article shows how to render pixel-perfect textures every time. No muss, no fuss! Bilinear Texture Filtering and You Supplementary Read More...
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