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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Jon Steed</title><subtitle type="html">UX Developer, Microsoft</subtitle><id>http://blogs.msdn.com/jsteed/atom.xml</id><link rel="alternate" type="text/html" href="http://blogs.msdn.com/jsteed/default.aspx" /><link rel="self" type="application/atom+xml" href="http://blogs.msdn.com/jsteed/atom.xml" /><generator uri="http://communityserver.org" version="2.1.61025.2">Community Server</generator><updated>2008-05-29T14:39:00Z</updated><entry><title>Direct3D 9.0 Articles</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/jsteed/archive/2008/05/29/direct3d-articles.aspx" /><id>http://blogs.msdn.com/jsteed/archive/2008/05/29/direct3d-articles.aspx</id><published>2008-05-30T00:39:00Z</published><updated>2008-05-30T00:39:00Z</updated><content type="html">&lt;p&gt;&lt;a href="http://blogs.msdn.com/jsteed/articles/209220.aspx" mce_href="http://blogs.msdn.com/jsteed/articles/209220.aspx"&gt;&lt;b&gt;Directly Mapping Texels to Pixels&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;
 
&lt;p&gt;When using Direct3D to render 2D images, nasty texture distortions can occur in subtle ways. This article shows how to render pixel-perfect textures every time. No muss, no fuss!&lt;br&gt;&lt;/p&gt;
 
&lt;p&gt;&lt;a href="http://blogs.msdn.com/jsteed/articles/216689.aspx" mce_href="http://blogs.msdn.com/jsteed/articles/216689.aspx"&gt;&lt;b&gt;Bilinear Texture Filtering and You&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;
 
&lt;p&gt;Supplementary material to the first article which goes into some detail about how textures are addressed and sampled.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blogs.msdn.com/jsteed/pages/drawindexedprimitive-demystified.aspx" mce_href="http://blogs.msdn.com/jsteed/pages/drawindexedprimitive-demystified.aspx"&gt;&lt;b&gt;DrawIndexedPrimitive Demystified&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;
 
&lt;p&gt;An in-depth look at how the various parameters to DrawIndexedPrimitive() can be used, and why they're so confusing.&lt;/p&gt;

 
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8560314" width="1" height="1"&gt;</content><author><name>jsteed</name><uri>http://blogs.msdn.com/members/jsteed.aspx</uri></author></entry></feed>