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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Directly Mapping Texels to Pixels</title><link>http://blogs.msdn.com/jsteed/pages/directly-mapping-texels-to-pixels.aspx</link><description>When rendering 2D output using pre-transformed vertices, care must be taken to ensure that each texel area correctly corresponds to a single pixel area, otherwise texture distortion can occur. This article describes the process that Direct3D follows when</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Directly Mapping Texels to Pixels</title><link>http://blogs.msdn.com/jsteed/pages/directly-mapping-texels-to-pixels.aspx#225402</link><pubDate>Fri, 03 Sep 2004 20:30:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:225402</guid><dc:creator>Sebastien St-Laurent</dc:creator><description>Nice work!!&lt;br&gt;&lt;br&gt;Good that someone finally took the time to write a complete discussion on the subject!</description></item></channel></rss>