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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Jon Steed</title><link>http://blogs.msdn.com/jsteed/default.aspx</link><description>UX Developer, Microsoft</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Direct3D 9.0 Articles</title><link>http://blogs.msdn.com/jsteed/archive/2008/05/29/direct3d-articles.aspx</link><pubDate>Fri, 30 May 2008 00:39:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8560314</guid><dc:creator>jsteed</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/jsteed/comments/8560314.aspx</comments><wfw:commentRss>http://blogs.msdn.com/jsteed/commentrss.aspx?PostID=8560314</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://blogs.msdn.com/jsteed/articles/209220.aspx" mce_href="http://blogs.msdn.com/jsteed/articles/209220.aspx"&gt;&lt;b&gt;Directly Mapping Texels to Pixels&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;
 
&lt;p&gt;When using Direct3D to render 2D images, nasty texture distortions can occur in subtle ways. This article shows how to render pixel-perfect textures every time. No muss, no fuss!&lt;br&gt;&lt;/p&gt;
 
&lt;p&gt;&lt;a href="http://blogs.msdn.com/jsteed/articles/216689.aspx" mce_href="http://blogs.msdn.com/jsteed/articles/216689.aspx"&gt;&lt;b&gt;Bilinear Texture Filtering and You&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;
 
&lt;p&gt;Supplementary material to the first article which goes into some detail about how textures are addressed and sampled.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://blogs.msdn.com/jsteed/pages/drawindexedprimitive-demystified.aspx" mce_href="http://blogs.msdn.com/jsteed/pages/drawindexedprimitive-demystified.aspx"&gt;&lt;b&gt;DrawIndexedPrimitive Demystified&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;
 
&lt;p&gt;An in-depth look at how the various parameters to DrawIndexedPrimitive() can be used, and why they're so confusing.&lt;/p&gt;

 
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8560314" width="1" height="1"&gt;</description></item></channel></rss>