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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx</link><description>Eli asked about OpenGL, Direct Draw, and WPF, and how they work with Desktop composition... OpenGL can go through one of three paths in Windows Vista depending on how your computer is configured. MSOGL - this is an implementation of OpenGL 1.4 that uses</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#538025</link><pubDate>Thu, 23 Feb 2006 21:27:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:538025</guid><dc:creator>steamy</dc:creator><description>Kam, i found an interesting thing.&lt;br&gt;&lt;br&gt;on 5308 (maybe in previous builds as well, i dont know) the taskbar and the start menu uses a different font rendering (not cleartype) when DWM is enabled, than under non-DWM mode. &lt;br&gt; what kind of font rendering is that, is it new? is it going to be used everywhere when DWM is enabled, or is it going to stay on the taskbar and start menu exclusively? i like a lot more than cleartype because it doesnt have the &amp;quot;coloring effekt&amp;quot; and makes the font a little bit stronger. does it have anything to do with WPF?</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#538048</link><pubDate>Thu, 23 Feb 2006 21:58:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:538048</guid><dc:creator>KamVedBrat</dc:creator><description>I'm pretty sure the cleartype wierdness in the start menu is a bug... should be fixed in later builds.</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#538079</link><pubDate>Thu, 23 Feb 2006 22:33:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:538079</guid><dc:creator>steamy</dc:creator><description>thx, i hope to see more of these bugs:-)) it really looks better to me.</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#538433</link><pubDate>Fri, 24 Feb 2006 08:12:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:538433</guid><dc:creator>Spydre</dc:creator><description>Kudos for supporting option #3. Now I can stop bitching... </description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#538494</link><pubDate>Fri, 24 Feb 2006 10:37:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:538494</guid><dc:creator>Eli</dc:creator><description>Wow, I didn't think you'd answer all that. Great information. =)</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#538719</link><pubDate>Fri, 24 Feb 2006 19:52:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:538719</guid><dc:creator>ion</dc:creator><description>Just one more question: &lt;br&gt;Is it possible to enable anti-aliasing on DWM to prevent the jagged edges on skin and in Flip3D?</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#547412</link><pubDate>Thu, 09 Mar 2006 21:52:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:547412</guid><dc:creator>David</dc:creator><description>If this is true - path No. 3 approach for OpenGL&lt;br&gt;I gotta thank MS for doing the right thing at last...&lt;br&gt;</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#554473</link><pubDate>Sat, 18 Mar 2006 18:55:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:554473</guid><dc:creator>nopcoder</dc:creator><description>thx, option #3 is great news!</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#555239</link><pubDate>Mon, 20 Mar 2006 04:35:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:555239</guid><dc:creator>Brandon</dc:creator><description>ion, I'm pretty sure there was a registry key at some point which enabled AA on flip3d. &amp;nbsp;Not sure if it's in 5308 though</description></item><item><title>EXCP. 06/03/20</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#555280</link><pubDate>Mon, 20 Mar 2006 06:50:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:555280</guid><dc:creator>息乐园</dc:creator><description>&amp;amp;lt;ul class=&amp;amp;quot;bullets&amp;amp;quot;&amp;amp;gt;&amp;amp;lt;li&amp;amp;gt; &amp;amp;lt;a href=&amp;amp;quot;&lt;a rel="nofollow" target="_new" href="http://news.com.com/2061-10802_3-6050696.html&amp;amp;quot;"&gt;http://news.com.com/2061-10802_3-6050696.html&amp;amp;quot;&lt;/a&gt; target=&amp;amp;quot;_blank&amp;amp;quot;&amp;amp;gt;AOL 将把 Netscape.com 变成技术新闻渠道&amp;amp;lt;/a&amp;amp;gt;&lt;br&gt; &amp;nbsp;&amp;amp;lt;/li&amp;amp;gt;&amp;amp;lt;li&amp;amp;gt; &amp;amp;lt;a href=&amp;amp;quot;&lt;a rel="nofollow" target="_new" href="http://www.gabcast.com/&amp;amp;quot;"&gt;http://www.gabcast.com/&amp;amp;quot;&lt;/a&gt;</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#555313</link><pubDate>Mon, 20 Mar 2006 08:13:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:555313</guid><dc:creator>HTK</dc:creator><description>You have been dugg:&lt;br&gt;&lt;a rel="nofollow" target="_new" href="http://digg.com/technology/Microsoft_finally_enables_OpenGL_Windows_Vista_support"&gt;http://digg.com/technology/Microsoft_finally_enables_OpenGL_Windows_Vista_support&lt;/a&gt;&lt;br&gt;&lt;br&gt;OpenGL may not be widely important to the general public, but it is a sensitive issue to some niches.</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#555417</link><pubDate>Mon, 20 Mar 2006 13:11:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:555417</guid><dc:creator>Iosif</dc:creator><description>Option #3 is great news indeed.&lt;br&gt;&lt;br&gt;Is there any info on when &amp;nbsp;Vista ICD kits for option #3 will be available for driver developers or are they already available?.&lt;br&gt;</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#555420</link><pubDate>Mon, 20 Mar 2006 13:15:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:555420</guid><dc:creator>KRAMER</dc:creator><description>Exceptional post!!</description></item><item><title>Balaji&amp;#8217;s Blog &amp;raquo; links for 2006-03-20</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#555487</link><pubDate>Mon, 20 Mar 2006 16:20:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:555487</guid><dc:creator>Balaji’s Blog » links for 2006-03-20</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://mvbalaji.weblogs.us/2006/03/20/links-for-2006-03-20/"&gt;http://mvbalaji.weblogs.us/2006/03/20/links-for-2006-03-20/&lt;/a&gt;</description></item><item><title>Information Technology &amp;raquo; Microsoft finally enables OpenGL Windows Vista support</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#556955</link><pubDate>Tue, 21 Mar 2006 23:00:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:556955</guid><dc:creator>Information Technology » Microsoft finally enables OpenGL Windows Vista support</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://www.jmmclaughlin.com/informationtechnology/2006/03/21/microsoft-finally-enables-opengl-windows-vista-support/"&gt;http://www.jmmclaughlin.com/informationtechnology/2006/03/21/microsoft-finally-enables-opengl-windows-vista-support/&lt;/a&gt;</description></item><item><title>re: more comments...</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#558303</link><pubDate>Wed, 22 Mar 2006 23:12:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:558303</guid><dc:creator>pmd</dc:creator><description>I tried this out in 5308, just doing enough to do a glGetString. &amp;nbsp;Some pixel formats invoke the Microsoft generic render (bitmap, some window setups), and others invoke the D3D translation layer.&lt;br&gt;&lt;br&gt;The generic renderer seems to not bother the Desktop Compositor, but the D3D translation layer renderer *always* does that awful cycle of: &lt;br&gt;&lt;br&gt;1. cycle all the monitors and disable DC&lt;br&gt;2. run the app&lt;br&gt;3. cycle all the monitors and enable DC&lt;br&gt;&lt;br&gt;I don't really mind using MSOGL, but is that really how it's supposed to work? &amp;nbsp;That still kinda sucks. &amp;nbsp;Or am I doing it wrong?&lt;br&gt;&lt;br&gt;</description></item><item><title>Microsoft finally enables OpenGL Windows Vista support - The Digg Effect - Search for Diggs or get Dugg</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#621917</link><pubDate>Thu, 08 Jun 2006 13:48:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:621917</guid><dc:creator>Microsoft finally enables OpenGL Windows Vista support - The Digg Effect - Search for Diggs or get Dugg</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://www.alldugg.info/diggs/microsoft-finally-enables-opengl-windows-vista-support/"&gt;http://www.alldugg.info/diggs/microsoft-finally-enables-opengl-windows-vista-support/&lt;/a&gt;</description></item><item><title>Create Digital Motion &amp;raquo; Vista Preview: DirectX 10 Offers Eye Candy, But OpenGL Lives</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#659280</link><pubDate>Fri, 07 Jul 2006 21:30:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:659280</guid><dc:creator>Create Digital Motion » Vista Preview: DirectX 10 Offers Eye Candy, But OpenGL Lives</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://createdigitalmotion.com/2006/07/07/vista-preview-directx-10-offers-eye-candy-but-opengl-lives/"&gt;http://createdigitalmotion.com/2006/07/07/vista-preview-directx-10-offers-eye-candy-but-opengl-lives/&lt;/a&gt;</description></item><item><title>Eternal Gaze // Scope  &amp;raquo; Blog Archive   &amp;raquo; Vista Preview: DirectX 10 Offers Eye Candy, But OpenGL Lives</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#660833</link><pubDate>Mon, 10 Jul 2006 02:02:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:660833</guid><dc:creator>Eternal Gaze // Scope  » Blog Archive   » Vista Preview: DirectX 10 Offers Eye Candy, But OpenGL Lives</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://scope.eternalgaze.net/2006/07/07/vista-preview-directx-10-offers-eye-candy-but-opengl-lives/"&gt;http://scope.eternalgaze.net/2006/07/07/vista-preview-directx-10-offers-eye-candy-but-opengl-lives/&lt;/a&gt;</description></item><item><title>Advanced Visual Effects with OpenGL - Inside the GDC 2006（From GameDev.net）</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#1232978</link><pubDate>Thu, 07 Dec 2006 17:53:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1232978</guid><dc:creator>skyman_2001</dc:creator><description>&lt;p&gt;Advanced Visual Effects with OpenGL - Inside the GDC 2006&lt;/p&gt;
</description></item><item><title>PantherModem  &amp;raquo; Blog Archive   &amp;raquo; Wednesday :: Maser</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#1448019</link><pubDate>Thu, 11 Jan 2007 06:04:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1448019</guid><dc:creator>PantherModem  » Blog Archive   » Wednesday :: Maser</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://panthermodem.com/blog/?p=43"&gt;http://panthermodem.com/blog/?p=43&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Windows Vista Ultimate - Page 2 - Emuforums.com</title><link>http://blogs.msdn.com/kamvedbrat/archive/2006/02/22/537624.aspx#3369540</link><pubDate>Mon, 18 Jun 2007 02:50:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3369540</guid><dc:creator>Windows Vista Ultimate - Page 2 - Emuforums.com</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://forums.ngemu.com/open-discussion/90669-windows-vista-ultimate-2.html#post1157429"&gt;http://forums.ngemu.com/open-discussion/90669-windows-vista-ultimate-2.html#post1157429&lt;/a&gt;&lt;/p&gt;
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