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October 2005 - Posts

In discussing the change to ModelVisual3D , I mentioned two benefits of the change are databinding and subclassing. Daniel Lehenbauer has a post with a code sample that shows sub-classing 3D objects to create primitives that can be used in markup and Read More...
Okay, this is slightly old news (I was on vacation two weeks ago and on the road this week) but worth posting nonetheless. Up on Channel9 is the 3M eLearning demo built by LogicBay . Reasons to watch this: 1. Entire demo runs in browser, probably the Read More...
If you want to learn Avalon, the PDC Hands-On Labs are probably one of the best sources of material currently available. They were just posted to the general public . These labs really allow you to walk through a bunch of different Avalon features and Read More...
Viliescu , an active member of the Avalon community, has posted a sample that shows WPF in an IFrame . Very nice demo -- should get the gears turning... Read More...
Having worked with Avalon for a couple years now, I've gotten used to ignoring compiler errors. So often, the warnings are the result of XAML schema false positives and negatives. In the September CTP of Avalon, if you are working with 3D and you use Read More...
I was so head's down in PDC crunch mode that I only now discovered the WPF Forum on the MSDN Forums. Prior to this, I'd bee monitoring the newsgroup at microsoft.public.windows.developer.winfx.avalon but now I'll watch the forums as well. Looks like there Read More...
Just posted on Thomas Goddard's blog: A plug-in for Maya to export XAML . I don't have Maya myself, so I can't vouch for this, but there are some screenshots of some meshes exported to XAML that look rockin' to me. Here's the view of a model in Maya: Read More...
I've updated Sandbox3D , an application that allows you to place primitives in a WPF 3D space and manipulate their transforms, including drawing video on them. It also shows off some databinding. No new features for this release, just the port to the Read More...
I didn't accurately represent ScreenSpaceLines3D when I called the class a kind of "line primitive." Unlike a primitive, the class, when rendered, will create a line that has a constant thickness in screen-space. In this way, it can be reliably seen regardless Read More...
New in the September CTP is the ScreenSpaceLines3D class in System.Windows.Media.Media3D. This class is functionally a line primitive. Syntax-wise, it is quite easy to use. Here is an example: <ScreenSpaceLines3D Color="Black" Thickness="4.0" Points="0, Read More...
 
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