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October 2008 - Posts

Virtual Earth at PDC 2008, Day 2 - 3

(Note:(Day 2 and 3 were fun at PDC! We've met a lot of you our customers at the Virtual Earth booth and at the Ask the Experts session. It's been great getting the chance to talk with you directly and get feedback. We will be back at the booth today in
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PDC 2008 Day 1 - Virtual Earth Booth and Hands on Labs

It is Day 1 at PDC 2008 in LA and many stopped by to see the Virtual Earth Booth and worked on the Hands on Labs! It was nice meeting many of our customers! The Virtual Earth Booth is right by the entrance to the Big Room and the Virtual Earth Hands On
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Virtual Earth Team at PDC2008

The Virtual Earth Platform Team will be at PDC2008 next week in Los Angeles, October 27-30. Representing the Virtual Earth Platform development team will be me, Harish Jayanti, and Eugene Shinn. Max Artemov our development test lead will also be out there.
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Virtual Earth Web Services 1.0

Last month, along with the Virtual Earth v6.2 Map Control , we also released the Virtual Earth Web Services 1.0 . The Virtual Earth Web Services are a new set of Web Services built using Windows Communication Foundation (WCF) The Virtual Earth Web Services
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Silverlight 2 Released!

In case you haven't noticed, the final release of Silverlight 2 went live last week! Silverlight 2 is Microsoft's next generation cross-platform, cross-browser web development platform. It enables rich experiences within the browser using .NET technologies.
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New Features in Live Search Maps

I know it was a few weeks ago when we released an updated version of Live Search Maps built on the Virtual Earth platform . Unfortunately, I haven't had time to blog about it yet. So in case you missed it, here are some details. Some of the new features

Clustering Pushpins with the Virtual Earth Map Control API

One of the new features introduced in the Virtual Earth Map Control API is Pushpin Clustering. When there are hundreds of pushpin shapes on the map in a dense area, the map can become very cluttered. The pushpins can overlap each other and obscure the
 
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