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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Cool write up on Procedural Generation</title><link>http://blogs.msdn.com/kmorrill/archive/2006/07/12/663765.aspx</link><description>There is a cool write up on this at http://nintendo.about.com/library/procedural/blprocedural1.htm .kkrieger looks sweet! I hope there are some great things exposed as a platform for game developers soon so they don't have to keep re-inventing how to</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator></channel></rss>