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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>How does Virtual Earth 3D find and load plugins?</title><link>http://blogs.msdn.com/kristoffer/archive/2007/12/07/how-does-virtual-earth-3d-find-and-load-plugins.aspx</link><description>On startup VE3D looks in the Plugins folder of the install directory (ProgramFiles\Virtual Earth 3D) and iterates through the assemblies in each subfolder of Plugins. A plugin named Sample would install itself as C:\Program Files\Virtual Earth 3D\Plugins\Sample\Sample.dll.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator></channel></rss>