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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Windows 7 fixes the PlaySound(XXX, SND_MEMORY|SND_ASYNC) anti-pattern</title><link>http://blogs.msdn.com/larryosterman/archive/2009/06/24/windows-7-fixes-the-playsound-xxx-snd-memory-snd-async-anti-pattern.aspx</link><description>A number of times in the past, I’ve mentioned that the PlaySound(xxx, xxx, SND_MEMORY|SND_ASYNC) pattern is almost always a bad idea.&amp;#160; After the last wave of crash dumps were received for this problem, our team decided to do something about it.&amp;#160;</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator></channel></rss>