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March 2004 - Posts

1. Should all or part of the Longhorn SDK be “included” in the operating system itself? If yes, what parts (tools, docs, samples, build enviroment files, etc.)? 2. Should all or part of the Longhorn SDK be included all “versions”of Read More...
The times I mentioned in my last blog are only for building the documentation and not the installable SDK. Hardware used for the Doc Builds We have a couple of machines with the following specs: DELL Precision Workstation 450 OS: Windows Server 2003 for Read More...
A loooonnnng time. Here’s a break down: Start -> Finish = 16 hours + 4.5 hours (HXS) = ~20.5 hours! Steps: Do a bunch of miscellaneous processing on the content. Including: snag the 100,000+ files generated by reflecting on the assemblies (see Read More...
I got a couple of questions on our use of XML for the documentation so I’ll try to respond as best I can. More to follow in another post. Yes—there are XML developer code comments within the .NET code. No—those developer comments don’t Read More...
What’s the future of the LHSDK? We’re currently designing a system, code named “Vegas” to deliver the Longhorn SDK for Longhorn RTM. Official Vegas Elevator Pitch: Dynamic content updates at the developer desktop for major and Read More...
Producing the Longhorn SDK (LHSDK) is an amazing undertaking. The LHSDK, at a minimum, must document every API in the Longhorn OS. That’s all the Win32 API’s as well as all the amazing new stuff in WinFX. Care to guess how large that is? Well, Read More...
The Longhorn SDK team was officially formed in the summer of 2002 by combining talent from the Platform SDK team with the .NET Framework SDK team. Later we snatched some more talent from the Windows Client SDK team. I haven’t counted, but there Read More...
My first professional software gig was in 1983, working for Hewlett-Packard on software for the HP 150 Touch Screen computer. The software was called “Charting Gallery” and was developed in Pascal on an HP 3000 and cross-compiled for the HP Read More...
 
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