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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Marc: My Words : WPF</title><link>http://blogs.msdn.com/maholmes/archive/tags/WPF/default.aspx</link><description>Tags: WPF</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Multi-Touch Surface with Physics Engine</title><link>http://blogs.msdn.com/maholmes/archive/2009/02/17/multi-touch-surface-with-physics-engine.aspx</link><pubDate>Tue, 17 Feb 2009 15:14:58 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9427500</guid><dc:creator>maholmes</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/maholmes/comments/9427500.aspx</comments><wfw:commentRss>http://blogs.msdn.com/maholmes/commentrss.aspx?PostID=9427500</wfw:commentRss><description>Fresh up on the YouTube Channel is this awesome piece of work from the guys in the Microsoft Technology Centre . I’ve talked about the value the MTC for a business before . This particular work was by Dave and Andy who are some of the smartest guys I...(&lt;a href="http://blogs.msdn.com/maholmes/archive/2009/02/17/multi-touch-surface-with-physics-engine.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9427500" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/maholmes/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.msdn.com/maholmes/archive/tags/UX/default.aspx">UX</category><category domain="http://blogs.msdn.com/maholmes/archive/tags/Microsoft+Life/default.aspx">Microsoft Life</category><category domain="http://blogs.msdn.com/maholmes/archive/tags/stuff/default.aspx">stuff</category><category domain="http://blogs.msdn.com/maholmes/archive/tags/Windows/default.aspx">Windows</category></item><item><title>WPF Twitter Search Kiosk Thing</title><link>http://blogs.msdn.com/maholmes/archive/2008/11/19/wpf-twitter-search-kiosk-thing.aspx</link><pubDate>Wed, 19 Nov 2008 15:45:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9123937</guid><dc:creator>maholmes</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/maholmes/comments/9123937.aspx</comments><wfw:commentRss>http://blogs.msdn.com/maholmes/commentrss.aspx?PostID=9123937</wfw:commentRss><description>Talking of great examples, MikeT had a crack at the Twistori thing that MikeO looked at but took a slightly different tack and employed WPF. He’s written the whole thing up as a 7-part (count ‘em) series. You can start here. Much as I love Silverlight,...(&lt;a href="http://blogs.msdn.com/maholmes/archive/2008/11/19/wpf-twitter-search-kiosk-thing.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9123937" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/maholmes/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.msdn.com/maholmes/archive/tags/Services/default.aspx">Services</category></item><item><title>MicroQuest - A WPF GameWorld</title><link>http://blogs.msdn.com/maholmes/archive/2008/07/01/microquest-a-wpf-gameworld.aspx</link><pubDate>Tue, 01 Jul 2008 13:10:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8676247</guid><dc:creator>maholmes</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/maholmes/comments/8676247.aspx</comments><wfw:commentRss>http://blogs.msdn.com/maholmes/commentrss.aspx?PostID=8676247</wfw:commentRss><description>In the last post, I cobbled together something that was serviceable as a pathfinding routine, and was left with the beginnings of some structures - such as Location and Unit - that would be needed in MicroQuest. In this post, we'll look at building the...(&lt;a href="http://blogs.msdn.com/maholmes/archive/2008/07/01/microquest-a-wpf-gameworld.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8676247" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/maholmes/archive/tags/Architecture/default.aspx">Architecture</category><category domain="http://blogs.msdn.com/maholmes/archive/tags/WPF/default.aspx">WPF</category><category domain="http://blogs.msdn.com/maholmes/archive/tags/Development/default.aspx">Development</category></item><item><title>WPF and Physics</title><link>http://blogs.msdn.com/maholmes/archive/2006/12/09/wpf-and-physics.aspx</link><pubDate>Sat, 09 Dec 2006 12:40:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1246080</guid><dc:creator>maholmes</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/maholmes/comments/1246080.aspx</comments><wfw:commentRss>http://blogs.msdn.com/maholmes/commentrss.aspx?PostID=1246080</wfw:commentRss><description>Chris Cavanagh has posted some great code on using a physics engine with WPF. It's an interesting and elegant example demonstrating a few things: A series of objects making use the wrapped physics engine Chris has chosen. The use of data templates and...(&lt;a href="http://blogs.msdn.com/maholmes/archive/2006/12/09/wpf-and-physics.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=1246080" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/maholmes/archive/tags/WPF/default.aspx">WPF</category></item><item><title>Kaxaml</title><link>http://blogs.msdn.com/maholmes/archive/2006/10/23/kaxaml.aspx</link><pubDate>Mon, 23 Oct 2006 05:33:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:860314</guid><dc:creator>maholmes</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/maholmes/comments/860314.aspx</comments><wfw:commentRss>http://blogs.msdn.com/maholmes/commentrss.aspx?PostID=860314</wfw:commentRss><description>Robby has been good enough to put his turbo-charged XamlPad replacement on his site. You can get it here ....(&lt;a href="http://blogs.msdn.com/maholmes/archive/2006/10/23/kaxaml.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=860314" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/maholmes/archive/tags/WPF/default.aspx">WPF</category></item><item><title>Using WPF inside Media Centre</title><link>http://blogs.msdn.com/maholmes/archive/2006/09/15/755945.aspx</link><pubDate>Fri, 15 Sep 2006 11:42:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:755945</guid><dc:creator>maholmes</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/maholmes/comments/755945.aspx</comments><wfw:commentRss>http://blogs.msdn.com/maholmes/commentrss.aspx?PostID=755945</wfw:commentRss><description>Typically, Media Centre applications are written in MCML (Can you guess - Media Centre Markup Language...) but it's good to know that you can in fact use WPF XBAP applications inside Media Centre too. The Media Centre SDK contains some instuctions on...(&lt;a href="http://blogs.msdn.com/maholmes/archive/2006/09/15/755945.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=755945" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/maholmes/archive/tags/WPF/default.aspx">WPF</category></item></channel></rss>