A blog about PIX, XNA, and other game programming stuff
November 2006 - Posts
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I had heard that XNA does render-to-texture a bit differently from native DirectX , so I spent some time playing with that part of the API tonight. Not surprisingly, it was designed in a nice clean manner and it was a snap to use. In case you're not familiar Read More...
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In this brave new world of XNA , we need to think about how our programs will look when displayed on televisions, as well as on computer monitors. One new issue to be aware of is the concept of the safe area . When your game runs on a console , the user's Read More...
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I didn't intend to post an update to my XNA -based Mandelbrot set explorer quite this fast, but I felt bad that those without an Xbox 360 controller couldn't use the program. So I spent some time tonight adding keyboard support, doing some performance Read More...
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Ah, the Mandelbrot set . How does such a simple algorithm produce such intricate, beautiful pictures? There's a seemingly endless variety of patterns and colors. I got the urge to write my own Mandelbrot set explorer a few days ago. XNA makes it pretty Read More...
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Hey there. I've created this blog so I can post some (hopefully interesting) code and commentary about some topics related to game programming. I work on the Windows version of the PIX Direct3D analysis tool that is part of the DirectX SDK . In my spare Read More...
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