A blog about PIX, XNA, and other game programming stuff
January 2007 - Posts
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One natural fit for my XNA line drawing code is a maze game, since mazes consist of lots of thick lines, and they are easy to generate programmatically. So I had a look at some maze generation algorithms , decided to try the simple depth-first algorithm, Read More...
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I've updated my Microbe Patrol XNA project to build for both Windows and the Xbox 360. I didn't make any other changes to the game, so if you don't have an Xbox 360 and a Creator's Club subscription, you might not find it worthwhile to upgrade to this Read More...
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I'm finally done writing an XNA game called "Microbe Patrol" based on the Microbes sample I wrote and blogged about, around a month ago. I think it turned into a fairly fun, original, good-looking game. The basic concept of the game is to create trails Read More...
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There are some nice texture-based solutions out there for drawing text in XNA. I've used the font code in XNAExtras a couple times, and it works fine. There's another font utility on Ziggyware that looks nice, and I believe there are others too. There's Read More...
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I've written some helper code to draw nice-looking 2D line segments with decent performance in XNA -- perhaps you will find it useful in your own projects. These lines have several advantages over using hardcoded images or standard Direct3D lines: They Read More...
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