A blog about PIX, XNA, and other game programming stuff
March 2007 - Posts
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The discs of light used by my XNA 2D lighting code look decent, but shadows would really add to the realism. Shadows are a bit tricky because they are non-local: an object half-way across the screen can make the difference in whether a pixel should be Read More...
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I've been playing with 2D lighting lately so I can add it to my XNA maze game . Lighting in computer graphics, I think it's fair to say, is always a bit of a hack -- a matter of finding some middle ground between the (incredibly rich and complex) way Read More...
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