Manders vs. Machine
A blog about PIX, XNA, and other game programming stuff
I've updated my RoundLine code to work with the latest version of XNA Game Studio (4.0). Check it...
Date: 02/09/2011
The February 2010 DirectX SDK was released just moments ago. In this release, PIX for Windows has...
Date: 02/05/2010
Since there still seems to be a lot of interest in it, I've updated my RoundLine code and released...
Date: 03/14/2009
The August 2008 DirectX SDK has been released. You can get it here. Here are the PIX updates, as...
Date: 08/11/2008
I've been working on a little arcade game to submit to the XNA Creators Club Community Games Beta. I...
Date: 06/25/2008
I haven't written anything about PIX in a while. But here's a great article written by Brian...
Date: 04/08/2008
A lot of my XNA-based programs draw many instances of the same mesh (such as RoundLines), with each...
Date: 04/07/2008
(Insert standard gosh-I-haven't-blogged-in-a-while blurb here) (UPDATE: If you get an...
Date: 03/20/2008
Two people recently sent me questions about setting up the world/view/projection matrices to work...
Date: 05/28/2007
The discs of light used by my XNA 2D lighting code look decent, but shadows would really add to the...
Date: 03/14/2007
I've been playing with 2D lighting lately so I can add it to my XNA maze game. Lighting in computer...
Date: 03/08/2007
Man, I totally jinxed myself when I predicted that hooking up my RoundLine collision detection /...
Date: 02/26/2007
I think I've got it! After a couple hours of head-scratching and geometry, my XNA code to handle...
Date: 02/09/2007
One natural fit for my XNA line drawing code is a maze game, since mazes consist of lots of thick...
Date: 01/31/2007
I've updated my Microbe Patrol XNA project to build for both Windows and the Xbox 360. I didn't make...
Date: 01/25/2007
I'm finally done writing an XNA game called "Microbe Patrol" based on the Microbes sample I wrote...
Date: 01/15/2007
There are some nice texture-based solutions out there for drawing text in XNA. I've used the font...
Date: 01/12/2007
I've written some helper code to draw nice-looking 2D line segments with decent performance in XNA...
Date: 01/07/2007
I was playing around with particle behavior algorithms using XNA and came up with an app that's fun...
Date: 12/19/2006
For those interested in game development technology, it’s been a great week of product releases!...
Date: 12/15/2006
One thing that surprised me (in retrospect) about my last sample was that it doesn't make a single...
Date: 12/04/2006
I had heard that XNA does render-to-texture a bit differently from native DirectX, so I spent some...
Date: 11/30/2006
In this brave new world of XNA, we need to think about how our programs will look when displayed on...
Date: 11/29/2006
I didn't intend to post an update to my XNA-based Mandelbrot set explorer quite this fast, but I...
Date: 11/28/2006
Ah, the Mandelbrot set. How does such a simple algorithm produce such intricate, beautiful pictures?...
Date: 11/25/2006
Hey there. I've created this blog so I can post some (hopefully interesting) code and commentary...
Date: 11/25/2006