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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Lines: 2D, thick, rounded line segments for XNA programs</title><link>http://blogs.msdn.com/manders/archive/2007/01/07/lines-2d-thick-rounded-line-segments-for-xna-programs.aspx</link><description>I've written some helper code to draw nice-looking 2D line segments with decent performance in XNA -- perhaps you will find it useful in your own projects. These lines have several advantages over using hardcoded images or standard Direct3D lines: They</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>XNAtutorial.com &amp;raquo; Weekly Update</title><link>http://blogs.msdn.com/manders/archive/2007/01/07/lines-2d-thick-rounded-line-segments-for-xna-programs.aspx#1450426</link><pubDate>Thu, 11 Jan 2007 15:41:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1450426</guid><dc:creator>XNAtutorial.com » Weekly Update</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.xnatutorial.com/?p=63"&gt;http://www.xnatutorial.com/?p=63&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Stroke-based text rendering in XNA</title><link>http://blogs.msdn.com/manders/archive/2007/01/07/lines-2d-thick-rounded-line-segments-for-xna-programs.aspx#1458198</link><pubDate>Sat, 13 Jan 2007 06:25:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1458198</guid><dc:creator>Manders vs. Machine</dc:creator><description>&lt;p&gt;There are some nice texture-based solutions out there for drawing text in XNA. I've used the font code&lt;/p&gt;
</description></item><item><title>More XNA-based goodies...</title><link>http://blogs.msdn.com/manders/archive/2007/01/07/lines-2d-thick-rounded-line-segments-for-xna-programs.aspx#1472787</link><pubDate>Mon, 15 Jan 2007 23:38:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1472787</guid><dc:creator>Let's Kill Dave!</dc:creator><description>&lt;p&gt;While I&amp;amp;#39;ve been busy working on our broader community plans, Mike Anderson (Manders vs. Machine)&lt;/p&gt;
</description></item><item><title>BentMaze 1.0: A jittered maze and radial culling</title><link>http://blogs.msdn.com/manders/archive/2007/01/07/lines-2d-thick-rounded-line-segments-for-xna-programs.aspx#1563563</link><pubDate>Wed, 31 Jan 2007 11:56:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1563563</guid><dc:creator>Manders vs. Machine</dc:creator><description>&lt;p&gt;One natural fit for my XNA line drawing code is a maze game, since mazes consist of lots of thick lines,&lt;/p&gt;
</description></item><item><title>Collision and wall sliding on a RoundLine</title><link>http://blogs.msdn.com/manders/archive/2007/01/07/lines-2d-thick-rounded-line-segments-for-xna-programs.aspx#1633695</link><pubDate>Fri, 09 Feb 2007 13:29:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1633695</guid><dc:creator>Manders vs. Machine</dc:creator><description>&lt;p&gt;I think I've got it! After a couple hours of head-scratching and geometry, my XNA code to handle collision&lt;/p&gt;
</description></item><item><title>XNA RoundLines in Pixel Coordinate Space</title><link>http://blogs.msdn.com/manders/archive/2007/01/07/lines-2d-thick-rounded-line-segments-for-xna-programs.aspx#2950009</link><pubDate>Mon, 28 May 2007 22:24:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2950009</guid><dc:creator>Manders vs. Machine</dc:creator><description>&lt;p&gt;Two people recently sent me questions about setting up the world/view/projection matrices to work with&lt;/p&gt;
</description></item><item><title>It's full of stars: XNA 2-D Shader Instancing</title><link>http://blogs.msdn.com/manders/archive/2007/01/07/lines-2d-thick-rounded-line-segments-for-xna-programs.aspx#8364491</link><pubDate>Mon, 07 Apr 2008 08:55:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8364491</guid><dc:creator>Manders vs. Machine</dc:creator><description>&lt;p&gt;A lot of my XNA -based programs draw many instances of the same mesh (such as RoundLines ), with each&lt;/p&gt;
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