<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Polygonal Tessellation</title><link>http://blogs.msdn.com/manders/archive/2008/04/15/polygonal-tessellation.aspx</link><description>Now that I've got the hang of quickly drawing lots of shapes with shader instancing , what should I draw? All that geometric repetition got me thinking about the artwork of M. C. Escher , which led me to this page about regular and semi-regular tessellation.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Microsoft news and tips &amp;raquo; Polygonal Tessellation</title><link>http://blogs.msdn.com/manders/archive/2008/04/15/polygonal-tessellation.aspx#8396996</link><pubDate>Tue, 15 Apr 2008 11:20:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8396996</guid><dc:creator>Microsoft news and tips &amp;raquo; Polygonal Tessellation</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://microsoftnews.askpcdoc.com/?p=2489"&gt;http://microsoftnews.askpcdoc.com/?p=2489&lt;/a&gt;&lt;/p&gt;
</description></item></channel></rss>