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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA RoundLine Code Released on CodePlex</title><link>http://blogs.msdn.com/manders/archive/2009/03/13/xna-roundline-code-released-on-codeplex.aspx</link><description>Since there still seems to be a lot of interest in it, I've updated my RoundLine code and released it on CodePlex . Here are the major changes from earlier versions: Updated for XNA Game Studio 3.0 Uses shader instancing for improved performance: over</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator></channel></rss>