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I’m late on this one but figured it was worth posting as it’s today and tomorrow. If I hadn’t been in the US for the last week, I would definitely be up at the University of Ulster right now with some serious XNA experts. The Microsoft XNA Academic Summit
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Last week I had an XNA talk at DCU. They had left me with a few questions to answer which I had left on my machine which went into the shop. I got it back yesterday and here are the questions: What is the accepted file size for games
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Last week I was visiting DCU for their annual Tech Week to talk about XNA and video game development. I received a few questions which I mentioned I would blog the answers to. One of those was regarding recommended physics engines for XNA.
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With one laptop down, I was looking for a backup machine for an XNA talk & workshop. I never thought my MacBook Pro would run XNA games. I have Vista + Visual Studio on VMWare Fusion 1.1, and I know at some point I tried compiling & running some
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I spent this past weekend in Limerick attending SkyCon 2009 , which was a really fun and diverse conference, organized by the University of Limerick Computer Society (Skynet). Besides having great topics such as Demoscene, Swarm Robots , Open Source,
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With the arrival of XNA Game Studio 3.0 on the scene (now released and deployable to Xbox 360!), I’ve gotten a few questions that I thought might be useful to share with other people. 1) I want to write a platform game using XNA, but it’s hard to find
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I love my Zune. It goes everywhere that I go. It gets me up-to-speed on tech news on the way to work, helps me ignore weirdos on the Luas, keeps me motivated at the gym, and drowns out annoying cell phone rings & electronic games on trains
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I recently had the opportunity to meet with Microsoft Ireland’s new team of Student Partners. They were incredibly enthusiastic, and I’m looking forward to the great things they’re planning on doing over the next school year. I talked to the students
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The great guys over at the NxtGen User Group in the UK have written a fun Silverlight version of the classic game “Manic Miner” which you can check out on their site here: http://www.nxtgenug.net/ManicMiner/ What is really cool about the game is
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I have only had the brand new XNA Game Studio 3.0 CTP installed for a c ouple of days, so I don’t have a whole lot to report on just yet about major differences and changes. It does make it a lot easier that this one works with Visual Studio 2008,
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Dr. Joaquin Quiñonero-Candela is an Associate Researcher at Microsoft Research Cambridge. He works with the Applied Games Group. He and his team are doing quite a lot of interesting work as you will see in his talk, titled "Learning to Race." He talks
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Dave Mitchell came all the way from Seattle during his Thanksgiving holiday to talk with students at the XNA tour. He is a director at Microsoft for XNA, and he certainly knows his stuff. Dave gave the opening keynote of the XNA European Tour, where he
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Rob Miles is a Microsoft MVP, and as he says in his highly entertaining talk below - it's what all Microsoft Student Partners should aspire to be. Watch as Rob tells bad jokes and demos XNA Game Studio on his MacBook Pro. I laughed out loud at his descriptions
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Back in November, Dublin was host to an event called the XNA Game Studio Tour. It was a full day jam-packed with superb XNA experts talking about the upcoming XNA Game Studio 2.0 release, showing off features and real-life examples of XNA applications
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Today I went up to Belfast with Vincent Vergonjeanne and Liam Cronin to present at QuMIX '07. Mike McMeekin , who is a Microsoft Student Partner at Queen's University Belfast did a fabulous job setting up the afternoon, so special thanks go to him and
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