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Presentation Model Pattern in WPF (Part 2)

In part one we looked at the concept of a presentation model. In this post we are going to going to start putting together some crude code to scaffold out our presentation model base classes. This article should give you the basic idea how things are
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Presentation Model Pattern in WPF

Choosing a design pattern for the user interface of your application involves weighing trade-offs between testability, complexity, developer tool support, and capabilities. There are two very prominent camps in user interface patterns: Forms & Controls
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