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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Breaking the Rules of Agile - Working Overtime</title><link>http://blogs.msdn.com/mitchl/archive/2006/08/30/731827.aspx</link><description>One of the things I love about XP (this is a principle of Scrum also) is the concept of Sustainable Pace. Ron Jeffries aptly documents this on his site in the following text: Extreme Programming teams are in it for the long term. They work hard, and at</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Breaking the Rules of Agile - Working Overtime</title><link>http://blogs.msdn.com/mitchl/archive/2006/08/30/731827.aspx#732079</link><pubDate>Wed, 30 Aug 2006 20:02:28 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:732079</guid><dc:creator>jeffyjones</dc:creator><description>Overtime is never necessary, as far as I'm concerned, at least not from an employee standpoint. We all have lives, and we've all worked hard to get to the salary levels we work at. When you work more for the same money, you're reducing yourself to a Wal-Mart manager wage. Who wants that?</description></item><item><title>re: Breaking the Rules of Agile - Working Overtime</title><link>http://blogs.msdn.com/mitchl/archive/2006/08/30/731827.aspx#732170</link><pubDate>Wed, 30 Aug 2006 21:04:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:732170</guid><dc:creator>mitchl</dc:creator><description>Jeff, I agree with you entirely - as an employee, I dont want to work overtime. &amp;nbsp;However, when I work in an agile environment, the team and I make a commitment to our stakeholders to deliver business value by a certain date. &amp;nbsp;The need to work overtime is a by product of the team not being efficient, not a manager dictating to employees. &amp;nbsp;If a team commits, a team should follow through or trust relationships break down. &amp;nbsp;It's all downhill from there.</description></item><item><title>&amp;amp;quot;Ship Mode&amp;amp;quot;, Overtime and Agile Development</title><link>http://blogs.msdn.com/mitchl/archive/2006/08/30/731827.aspx#740890</link><pubDate>Tue, 05 Sep 2006 13:04:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:740890</guid><dc:creator>Paul Hammond</dc:creator><description /></item></channel></rss>