Mitch Walker
XNA Game Studio
February 2004 - Posts
Terrarium Prototyping
15 February 04 01:45 AM
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mitchw
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8 Comments
So I started working on prototyping some terrain rendering for the next Terrarium . It really is amazing how much faster one can work in Managed DirectX (Direct3D in this case) vs. the C++ API. While the screenshot below is not terribly impressive, it
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Mythica Canceled
12 February 04 08:18 PM
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mitchw
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13 Comments
It was announced today that Mythica , a MMORPG with touches of a RTS in it, has been canceled. Here is the announcement found on the home page “ Our goal with ‘Mythica’ was to create a truly innovative massively multiplayer online role
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More on Allegiance Source Code
09 February 04 08:56 AM
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mitchw
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1 Comments
Grimmwolf replied to my post about the Allegiance source code release informing me of the place to go for current Allegiance activity. Here you can download the compiled client, find out current activity, learn how to play and I would imagine get involved
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Game Source Code: Allegiance
06 February 04 08:39 PM
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mitchw
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5 Comments
I know it's been mentioned in a couple of blogs, but I just wanted to give a quick comment on the release of the Allegiance source code . There are two things that make this such a good move. 1) It allows the community that has developed around Allegiance
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"Longhorn" SDK Usage
06 February 04 03:19 PM
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mitchw
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2 Comments
Hari posted about some of the features in the next version of the SDK, currently known as the “Longhorn” SDK. One feature is the ability to “target” the SDK based on the type of work you are doing or the type of information you
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Avalon Skinning
06 February 04 12:24 AM
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mitchw
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8 Comments
I whipped up an article that goes over the steps we took for using Xaml and Avalon to provide a skinnable UI for the version of Terrarium we had running at the PDC 2003 Hands-On Labs. It is pretty easy to implement and really allows you to do some cool
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PDC 2003 Hands On Lab
04 February 04 11:17 PM
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mitchw
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1 Comments
During the PDC 2003, we had a Terrarium Hands-On Lab that featured a special version of Terrarium built on the Longhorn PDC version. It used Avalon for the user interface elements, used Click-Once for deployment and updating and also demonstrated WinForms
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Terrarium Portal
03 February 04 03:00 PM
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mitchw
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1 Comments
I really need to update the Terrarium Portal in a big way. Way too much stale information, not a very good lay out and basically a boring appearance. I'll have to see what I can do to change it up a bit. Eventually (for T2?) I would like the server hosting
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Quake Map Tools
02 February 04 11:39 PM
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mitchw
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3 Comments
I was looking through a bunch of old code and came across some utilities in C# that handle loading the Quake MAP file format. There are several classes in this bunch: The basic MAP file parser that take the text based MAP file and loads it into memory.
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