Mitch Walker
XNA Game Studio
July 2004 - Posts
Preliminary Managed DirectX Documentation?
30 July 04 12:56 PM
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mitchw
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3 Comments
If you've downloaded the latest DirectX9 SDK, you may have noticed that all of the Managed docs are tagged with the “This documentation is preliminary and subject to change.“ line. Here's the scoop from Mark, one of the Programming Writers:
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Heading to Meltdown
26 July 04 06:19 PM
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mitchw
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1 Comments
I'm heading off to Meltdown . Well, not really until tomorrow morning, seeing as it is just in downtown Seattle. Should be cool, hoping to pick up some new ideas to try out. Tom's giving a talk titled Using Managed Code in Your Game , and there are quite
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Ctrl-Tab in Whidbey - A Fix!
14 July 04 06:06 PM
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mitchw
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3 Comments
I am a big user of Ctrl-Tab to quickly cycle through open editor windows. With Whidbey Beta1, Ctrl-Tab also cycles through the Tool windows, so to cycle documents, you have to do a double Ctrl-Tab. Well, I found the fix. Go to Tools | Options | Keyboard.
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Terrarium 1.2 Released!
09 July 04 12:22 PM
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mitchw
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1 Comments
The Terrarium 1.2 client has been released to the public! Here are various links: Public Server: http://www.terrariumgame.net/terrarium Post with details: http://www.windowsforms.net/Forums/ShowPost.aspx?tabIndex=1&tabId=41&PostID=16874 A partial
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C# typedef
06 July 04 03:04 PM
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mitchw
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8 Comments
Has anyone else found themselves doing the following: public class FooList : System.Collections.Generic. List < Foo > { } Rather than just using or exposing the List < Foo > type directly? For some reason I prefer the strongly type name. True,
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Whidbey "Go To Definition" Feature
03 July 04 10:55 PM
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mitchw
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2 Comments
So I am digging through some MDX code tonight and I see a class I hadn't heard of before. I am thinking that it is a helper class that the SDK Sample framework has created, so I right click on the class name and select “Go To Definition“.
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