April 2007 - Posts

Audio Compression using XACT
27 April 07 05:25 PM | mitchw | 0 Comments   
There are two pieces of feedback that I hear quite a bit related to the audio support in XNA Game Studio Express. It only supports WAV files. All of my sounds are in a different format, such as WMA. Audio binaries are too large. WAV isn't compressed, Read More...
XNA Framework Feature Question: Audio
26 April 07 02:34 PM | mitchw | 4 Comments   
The native XACT APIs have added the support for programmatic wave playback. I.e. at runtime, you can load *.wav files into a Wavebank and play them from there, without needing to create a project and compile the binaries. This is something we're looking Read More...
XNA Game Studio Express 1.0 Refresh is Available!
24 April 07 09:32 AM | mitchw | 0 Comments   
As detailed here , we've released an update to XNA Game Studio Express today. You can get an idea of what's in it by reading this announcement post. The primary goal of this release was to get official Vista support into the product. We also took the Read More...
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