Mitch Walker
XNA Game Studio
April 2007 - Posts
Audio Compression using XACT
27 April 07 05:25 PM
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mitchw
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0 Comments
There are two pieces of feedback that I hear quite a bit related to the audio support in XNA Game Studio Express. It only supports WAV files. All of my sounds are in a different format, such as WMA. Audio binaries are too large. WAV isn't compressed,
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XNA Framework Feature Question: Audio
26 April 07 02:34 PM
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mitchw
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4 Comments
The native XACT APIs have added the support for programmatic wave playback. I.e. at runtime, you can load *.wav files into a Wavebank and play them from there, without needing to create a project and compile the binaries. This is something we're looking
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XNA Game Studio Express 1.0 Refresh is Available!
24 April 07 09:32 AM
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mitchw
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0 Comments
As detailed here , we've released an update to XNA Game Studio Express today. You can get an idea of what's in it by reading this announcement post. The primary goal of this release was to get official Vista support into the product. We also took the
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