Mitch Walker
XNA Game Studio
Game Programming
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Audio Compression using XACT
27 April 07 05:25 PM
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mitchw
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0 Comments
There are two pieces of feedback that I hear quite a bit related to the audio support in XNA Game Studio Express. It only supports WAV files. All of my sounds are in a different format, such as WMA. Audio binaries are too large. WAV isn't compressed,
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XNA Happenings
26 October 06 09:52 AM
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mitchw
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0 Comments
You've probably seen the post announcing we're releasing a Beta 2 of XNA Game Studio Express . This release contains lots of fixes and tweaks based on feedback and it includes the much anticipated Content Pipeline! As we get closer to release, I'll have
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Calling Casual Game Developers
12 April 06 11:05 PM
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mitchw
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1 Comments
Are you a hobby, casual or Indie game developer? If so, we're looking for participants in a usability study which will help us build better products and technologies to help serve your needs in this area. Participation criteria: You must have been actively
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Terrarium 1.2 Server Available
10 May 05 05:40 PM
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mitchw
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1 Comments
I'm glad to announce that the Terrarium 1.2 Server is finally available for download. Head on over to the Terrarium Downloads area to snag it. Now included is a configuration tool that will create the database, create the virtual directory and congifure
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DirectX 9.0 SDK October 2004 Update Available
09 October 04 09:26 PM
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mitchw
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2 Comments
An update to the DirectX SDK is now available. Here is a brief list of changes: Tool Updates PIX - Call capture and playback, Asynchronous events, Triggers and Actions Maya Exporter - Maya 6 Support, Procedural texture support, Updated installer New Samples
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Preliminary Managed DirectX Documentation?
30 July 04 12:56 PM
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mitchw
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3 Comments
If you've downloaded the latest DirectX9 SDK, you may have noticed that all of the Managed docs are tagged with the “This documentation is preliminary and subject to change.“ line. Here's the scoop from Mark, one of the Programming Writers:
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Heading to Meltdown
26 July 04 06:19 PM
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mitchw
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1 Comments
I'm heading off to Meltdown . Well, not really until tomorrow morning, seeing as it is just in downtown Seattle. Should be cool, hoping to pick up some new ideas to try out. Tom's giving a talk titled Using Managed Code in Your Game , and there are quite
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Terrarium 1.2 Released!
09 July 04 12:22 PM
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mitchw
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1 Comments
The Terrarium 1.2 client has been released to the public! Here are various links: Public Server: http://www.terrariumgame.net/terrarium Post with details: http://www.windowsforms.net/Forums/ShowPost.aspx?tabIndex=1&tabId=41&PostID=16874 A partial
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Whidbey Intellisense Feature
12 June 04 10:49 AM
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mitchw
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5 Comments
Just stumbled upon one of those little features that are so nice and once you get used to it, it's hard giving it up. When attempting to assign a value to an enum property, as soon as you type “ = “, it brings up the intellisense window to
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Long Time...
11 June 04 11:32 AM
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mitchw
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7 Comments
Long time between updates! I felt I couldn't let another month go by without a post, so here I am. Yes still working on getting Terrarium 1.2 ready to release (it is real close, honest!) and working on the “next big thing”. On that last note,
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New Terrarium UI
01 March 04 12:33 AM
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mitchw
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8 Comments
So I've spent the evening working on the UI for the 1.2 version of Terrarium . (This is the version built on .NET 1.1 and will sync with the release of the source code). At first I was going the Photoshop route for the buttons, etc. but realized that
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Terrarium Prototyping
15 February 04 01:45 AM
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mitchw
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8 Comments
So I started working on prototyping some terrain rendering for the next Terrarium . It really is amazing how much faster one can work in Managed DirectX (Direct3D in this case) vs. the C++ API. While the screenshot below is not terribly impressive, it
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Mythica Canceled
12 February 04 08:18 PM
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mitchw
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13 Comments
It was announced today that Mythica , a MMORPG with touches of a RTS in it, has been canceled. Here is the announcement found on the home page “ Our goal with ‘Mythica’ was to create a truly innovative massively multiplayer online role
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More on Allegiance Source Code
09 February 04 08:56 AM
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mitchw
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1 Comments
Grimmwolf replied to my post about the Allegiance source code release informing me of the place to go for current Allegiance activity. Here you can download the compiled client, find out current activity, learn how to play and I would imagine get involved
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Game Source Code: Allegiance
06 February 04 08:39 PM
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mitchw
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5 Comments
I know it's been mentioned in a couple of blogs, but I just wanted to give a quick comment on the release of the Allegiance source code . There are two things that make this such a good move. 1) It allows the community that has developed around Allegiance
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