Game Programming (RSS)


Finish the...
28 November 08 02:48 PM | mitchw | 1 Comments   
When we shipped XNA Game Studio 3.0 last month, and then turned on Xbox LIVE Community Games this month, that, to me, really completed our initial vision for XNA Game Studio, the changes in the way games are made, and creating opportunities for a new Read More...
The One About Storage
15 October 08 08:31 PM | mitchw | 4 Comments   
So I’ve played quite a few XNAGS games, and quite a few that have been released to Xbox LIVE Marketplace as part of the Xbox LIVE Community Games beta. Based on the types of issues we’ve seen and feedback in general about good development practices, we Read More...
Audio Compression using XACT
27 April 07 05:25 PM | mitchw | 1 Comments   
There are two pieces of feedback that I hear quite a bit related to the audio support in XNA Game Studio Express. It only supports WAV files. All of my sounds are in a different format, such as WMA. Audio binaries are too large. WAV isn't compressed, Read More...
XNA Happenings
26 October 06 09:52 AM | mitchw | 0 Comments   
You've probably seen the post announcing we're releasing a Beta 2 of XNA Game Studio Express . This release contains lots of fixes and tweaks based on feedback and it includes the much anticipated Content Pipeline! As we get closer to release, I'll have Read More...
Calling Casual Game Developers
12 April 06 11:05 PM | mitchw | 1 Comments   
Are you a hobby, casual or Indie game developer? If so, we're looking for participants in a usability study which will help us build better products and technologies to help serve your needs in this area. Participation criteria: You must have been actively Read More...
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Terrarium 1.2 Server Available
10 May 05 05:40 PM | mitchw | 1 Comments   
I'm glad to announce that the Terrarium 1.2 Server is finally available for download. Head on over to the Terrarium Downloads area to snag it. Now included is a configuration tool that will create the database, create the virtual directory and congifure Read More...
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DirectX 9.0 SDK October 2004 Update Available
09 October 04 09:26 PM | mitchw | 3 Comments   
An update to the DirectX SDK is now available. Here is a brief list of changes: Tool Updates PIX - Call capture and playback, Asynchronous events, Triggers and Actions Maya Exporter - Maya 6 Support, Procedural texture support, Updated installer New Samples Read More...
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Preliminary Managed DirectX Documentation?
30 July 04 12:56 PM | mitchw | 3 Comments   
If you've downloaded the latest DirectX9 SDK, you may have noticed that all of the Managed docs are tagged with the “This documentation is preliminary and subject to change.“ line. Here's the scoop from Mark, one of the Programming Writers: Read More...
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Heading to Meltdown
26 July 04 06:19 PM | mitchw | 1 Comments   
I'm heading off to Meltdown . Well, not really until tomorrow morning, seeing as it is just in downtown Seattle. Should be cool, hoping to pick up some new ideas to try out. Tom's giving a talk titled Using Managed Code in Your Game , and there are quite Read More...
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Terrarium 1.2 Released!
09 July 04 12:22 PM | mitchw | 1 Comments   
The Terrarium 1.2 client has been released to the public! Here are various links: Public Server: http://www.terrariumgame.net/terrarium Post with details: http://www.windowsforms.net/Forums/ShowPost.aspx?tabIndex=1&tabId=41&PostID=16874 A partial Read More...
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Whidbey Intellisense Feature
12 June 04 10:49 AM | mitchw | 5 Comments   
Just stumbled upon one of those little features that are so nice and once you get used to it, it's hard giving it up. When attempting to assign a value to an enum property, as soon as you type “ = “, it brings up the intellisense window to Read More...
Long Time...
11 June 04 11:32 AM | mitchw | 7 Comments   
Long time between updates! I felt I couldn't let another month go by without a post, so here I am. Yes still working on getting Terrarium 1.2 ready to release (it is real close, honest!) and working on the “next big thing”. On that last note, Read More...
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New Terrarium UI
01 March 04 12:33 AM | mitchw | 10 Comments   
So I've spent the evening working on the UI for the 1.2 version of Terrarium . (This is the version built on .NET 1.1 and will sync with the release of the source code). At first I was going the Photoshop route for the buttons, etc. but realized that Read More...
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Terrarium Prototyping
15 February 04 01:45 AM | mitchw | 8 Comments   
So I started working on prototyping some terrain rendering for the next Terrarium . It really is amazing how much faster one can work in Managed DirectX (Direct3D in this case) vs. the C++ API. While the screenshot below is not terribly impressive, it Read More...
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Mythica Canceled
12 February 04 08:18 PM | mitchw | 13 Comments   
It was announced today that Mythica , a MMORPG with touches of a RTS in it, has been canceled. Here is the announcement found on the home page “ Our goal with ‘Mythica’ was to create a truly innovative massively multiplayer online role Read More...
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