<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The One About Storage</title><link>http://blogs.msdn.com/mitchw/archive/2008/10/15/the-one-about-storage.aspx</link><description>So I’ve played quite a few XNAGS games, and quite a few that have been released to Xbox LIVE Marketplace as part of the Xbox LIVE Community Games beta. Based on the types of issues we’ve seen and feedback in general about good development practices, we</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>The One About Storage</title><link>http://blogs.msdn.com/mitchw/archive/2008/10/15/the-one-about-storage.aspx#9002257</link><pubDate>Thu, 16 Oct 2008 23:11:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9002257</guid><dc:creator>GameDevKicks.com</dc:creator><description>&lt;p&gt;You've been kicked (a good thing) - Trackback from GameDevKicks.com&lt;/p&gt;
</description></item><item><title>Creators Club Communiqué 05</title><link>http://blogs.msdn.com/mitchw/archive/2008/10/15/the-one-about-storage.aspx#9010489</link><pubDate>Wed, 22 Oct 2008 02:07:58 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9010489</guid><dc:creator>XNA Team Blog</dc:creator><description>&lt;p&gt;We're in do or die time around here. We're nearly ready to go gold with XNA Game Studio 3.0 and it is&lt;/p&gt;
</description></item><item><title>クリエーターズ クラブ公報 05</title><link>http://blogs.msdn.com/mitchw/archive/2008/10/15/the-one-about-storage.aspx#9014449</link><pubDate>Fri, 24 Oct 2008 12:28:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9014449</guid><dc:creator>XNA Japan Team Blog</dc:creator><description>&lt;p&gt;Pete がブログに XNA Framework の Content Manager の正しい活用方法 ( 英語) について有用な情報を掲載しています。 XNA Game Studio 3.0 を使用したクロスプラットフォーム&lt;/p&gt;
</description></item><item><title>Links to information about best practices for creating Xbox LIVE community games</title><link>http://blogs.msdn.com/mitchw/archive/2008/10/15/the-one-about-storage.aspx#9015201</link><pubDate>Fri, 24 Oct 2008 23:14:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9015201</guid><dc:creator>Aaron Stebner's WebLog</dc:creator><description>&lt;p&gt;A couple of weeks ago, a Best Practices for Community Games guide was published on the Creators Club&lt;/p&gt;
</description></item></channel></rss>