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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Agile Game Development</title><link>http://blogs.msdn.com/mpuleio/archive/2006/06/28/650072.aspx</link><description>Now this is an interesting article on applying agile development in a part of the industry that has not historically been agile. It also covers the basics principles of agile development and has a short overview of Scrum.</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Interesting Finds: June 29, 2006 AM edition</title><link>http://blogs.msdn.com/mpuleio/archive/2006/06/28/650072.aspx#650801</link><pubDate>Thu, 29 Jun 2006 18:05:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:650801</guid><dc:creator>Jason Haley</dc:creator><description /></item></channel></rss>