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23 October 2008

Quakelight, Shenanigans you say.. I say not!

Quakelight - Head Gone by adKinn.

Adam & I have been talking to Julian Frelat from InnoveWare Solutions, and we've been both extremely impressed by QuakeLight - a Silverlight port of id Software's Quake.

This was a few days ago, and Julian the other night sent me a link to the demo of QuakeLight. I then this afternoon grabbed a coffee, stormed over to Building 18 in which I then proceeded to poke Adam until he cried like a school girl. He eventually  caved into agreeing to get his interview post online (sure he whined about his workload for PDC2008, but I simply asked him to man-up and get with the real work... showing the world Julian's awesome work, PDC2008 be damned! damned I say!).

Check out the interview here, and job well done Adam!

http://adamkinney.com/blog/374/default.aspx

I love this quote though from Julian.

I am pretty sure Microsoft will extend the set of WPF features supported in Silverlight in the future (WriteableBitmap, 3D api...) and I am convinced Silverlight will become a great platform for demos, games and rich applications in general.

Hmmm...

Quake has a special place for me, as it was my first taste of software development back in the late 90's. As my brother & I used to hang around with a few of the Aussie Quake players, two in particular were Robin Walker & John Cook;  the creators behind TeamFortress (Add-on for Quake). Given I had art skills, I joined the team to work on TeamFortress 2 which was to use Quake 2's new engine, and it was my first taste of actual software development.

Fast forward to 2008, Robin & John are now 20mins down the road from my office in Bellevue, working for Valve Software and here I am playing TeamFortress 2 still to this day! :) (Wonder if we can port TF to Silverlight next once Julian's done :D)

Point is, this software industry seems to constantly have a lot of twists and turns associated to it and never underestimate small ideas growing into bigger ones. I hope guys like Julian continue to grow further with products like Silverlight as whilst they will never be the next Half Life 2 engine, they will bring casual gaming to the next level.

Adam & I'll work hard to ensure they are supported from internally.

 

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About scbarnes

Scott Barnes currently is a Rich Platform Product Manager (WPF & Silverlight). He has been working with Adobe/Macromedia technology for the past 10 years with a main focus specifically on Internet Applications (aka. RIA, Rich Client Technology etc).

Scott first started out as a graphic designer in the late 90’s and over the years developed a passion for programmatic art (Designer + Developer mind). He recently has branched out further into 3D modelling and animation making full use of both his designer + developer mindset.

"..The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man..." - George Bernard Shaw
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