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Writing a Custom Message Block – Part 1: Introduction
The Asynchronous Agents Library within the Concurrency Runtime provides a set of basic message blocks which can be used to create a message passing network. In most cases, these blocks have sufficient enough flexibility and can be composed together to Read More...
What’s new in Beta 2 for the Concurrency Runtime, Parallel Pattern Library and Asynchronous Agents Library
Last week Visual Studio 2010 Beta was released for download . Since Beta1, the team has been pretty busy adding enhanced functionality to make you more productive at expressing parallelism in your applications and improving the quality and performance Read More...
Synchronization with the Concurrency Runtime - Part 3
In my previous posts, I addressed the motivation behind using concurrency runtime’s synchronization primitives and also introduced Critical Section and reader writer lock. In this blog, I will cover concurrency runtime’s event. Event This is a bi-state Read More...
Samples posted for the Parallel Pattern Library and Concurrency Runtime
Following the release of Visual Studio 2010, we've just published a set of sample applications for using the Parallel Pattern Library, the Agents Library and the Concurrency Runtime on code gallery. These supplement the documentation and samples provided Read More...
What's new in the Concurrency Runtime and the Parallel Patterns and Asynchronous Agents Libraries
Visual Studio 2010 Beta1 has been released, and it is a full install version . The team has been busy, busy busy since the CTP release last fall to deliver most of the APIs and objects we’ve blogged about here into Beta1. So I wanted to take a moment Read More...
Synchronization with the Concurrency Runtime - Part 2
In my previous post, I addressed the motivation behind using concurrency runtime’s synchronization primitives and also introduced Critical Section. In this blog, I will cover concurrency runtime’s reader writer lock. Reader Writer Lock This class enables Read More...
Synchronization with the Concurrency Runtime - Part 1
In a concurrent world multiple entities work together to achieve a common goal. A common way to interact and coordinate is to use shared data. However, shared data must be accessed carefully. This can be achieved through synchronization, primarily using: Read More...
On Channel9: a chat with members from the Visual C++ and Concurrency Runtime teams
Last week, Don McCrady, Damien Watkins from the C++ team and I sat down with Charles from Channel9 and chatted about the Concurrency Runtime, new C++ work in Visual Studio 2010 and how our teams are working together. As Charles pointed out, we also touched Read More...
An Introduction to Native Concurrency in Visual Studio 2010
In this blog I will be giving an introduction to the native concurrency support in Visual Studio 2010. My motivation is that an architectural understanding of the features will enable the reader to make the most of the underlying infrastructure. In future Read More...
Getting the Visual Studio 2010 CTP to use more than one hardware thread: using Hyper-V and other options
Last week, we blogged about the Visual Studio 2010 CTP which includes the Concurrency Runtime, the Parallel Pattern Library and the Asynchronous Agents Library which is available as a Virtual PC image. As the Parallel Extensions to .NET team blogged yesterday, Read More...
Visual Studio 2010 CTP available: Including the Concurrency Runtime, Parallel Pattern Library and Asynchronous Agents Library!
In his blog post on Monday, Soma mentioned some of the great things happening at PDC 2008 and also announced the Visual Studio 2010 CTP. We’re very excited to announce that this CTP includes the Concurrency Runtime, the Parallel Pattern and Asynchronous Read More...
Concurrency Runtime on Channel 9
A few weeks ago several of us from the Parallel Computing Platform sat down with Charles Torre from Channel 9 to discuss the Concurrency Runtime that we've blogged about here. We talk about the motivation of the Concurrency Runtime, how its scheduler Read More...
Avoiding Contention using Combinable Objects
When attempting to parallelize an algorithm, programmers are frequently thwarted by the presence of shared state . Any state that can potentially be modified by multiple threads simultaneously during a parallel operation must be synchronized somehow to Read More...
Guided Tour of the Concurrency Runtime and Parallel Libraries Part 1: supporting fine-grained tasks
In the next several blog posts I want to continue the early look of what we're considering in the Concurrency Runtime and the Parallel Libraries built on top of it. Today, I'll share primitives for expressing fine-grained parallelism and concurrency. Read More...
Welcome to the Native Concurrency blog!
Welcome to the Parallel Programming in Native Code blog. I started this blog so that I and others on my team would have a place to talk about topics relating to native concurrency. I want to use this blog to provide early looks into what we’re thinking Read More...
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