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The Asynchronous Agents Library within the Concurrency Runtime provides a set of basic message blocks which can be used to create a message passing network. In most cases, these blocks have sufficient enough flexibility and can be composed together to
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We’ve posted an update to our sample pack at http://code.msdn.com/concrtextras for Visual Studio 2010 Beta2 . The newest thing is this drop of the sample pack are the three new header files in the ConcRTExtras folder. Here’s what these files contain:
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In my previous post I talked about the agent class. Now I will introduce the Agents Library’s message blocks , how to use them, and the fundamentals of what they do. I will cover some basics that apply to all of the message blocks, introduce the messaging
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In my previous posts, I addressed the motivation behind using concurrency runtime’s synchronization primitives and also introduced Critical Section and reader writer lock. In this blog, I will cover concurrency runtime’s event. Event This is a bi-state
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One of the native concurrency components coming in Visual Studio 2010 is the Asynchronous Agents Library. The goal of the Agents Library is to improve developer productively and enable developers to take advantage of concurrency with an agent-based message
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Following the release of Visual Studio 2010, we've just published a set of sample applications for using the Parallel Pattern Library, the Agents Library and the Concurrency Runtime on code gallery. These supplement the documentation and samples provided
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Visual Studio 2010 Beta1 has been released, and it is a full install version . The team has been busy, busy busy since the CTP release last fall to deliver most of the APIs and objects we’ve blogged about here into Beta1. So I wanted to take a moment
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In my previous post, I addressed the motivation behind using concurrency runtime’s synchronization primitives and also introduced Critical Section. In this blog, I will cover concurrency runtime’s reader writer lock. Reader Writer Lock This class enables
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In a concurrent world multiple entities work together to achieve a common goal. A common way to interact and coordinate is to use shared data. However, shared data must be accessed carefully. This can be achieved through synchronization, primarily using:
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In this blog I will be giving an introduction to the native concurrency support in Visual Studio 2010. My motivation is that an architectural understanding of the features will enable the reader to make the most of the underlying infrastructure. In future
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Last week, we blogged about the Visual Studio 2010 CTP which includes the Concurrency Runtime, the Parallel Pattern Library and the Asynchronous Agents Library which is available as a Virtual PC image. As the Parallel Extensions to .NET team blogged yesterday,
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In his blog post on Monday, Soma mentioned some of the great things happening at PDC 2008 and also announced the Visual Studio 2010 CTP. We’re very excited to announce that this CTP includes the Concurrency Runtime, the Parallel Pattern and Asynchronous
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When attempting to parallelize an algorithm, programmers are frequently thwarted by the presence of shared state . Any state that can potentially be modified by multiple threads simultaneously during a parallel operation must be synchronized somehow to
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In the next several blog posts I want to continue the early look of what we're considering in the Concurrency Runtime and the Parallel Libraries built on top of it. Today, I'll share primitives for expressing fine-grained parallelism and concurrency.
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Welcome to the Parallel Programming in Native Code blog. I started this blog so that I and others on my team would have a place to talk about topics relating to native concurrency. I want to use this blog to provide early looks into what we’re thinking
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