Browse by Tags
All Tags »
concurrency (RSS)
In my previous post I talked about the agent class. Now I will introduce the Agents Library’s message blocks , how to use them, and the fundamentals of what they do. I will cover some basics that apply to all of the message blocks, introduce the messaging
Read More...
In my previous posts, I addressed the motivation behind using concurrency runtime’s synchronization primitives and also introduced Critical Section and reader writer lock. In this blog, I will cover concurrency runtime’s event. Event This is a bi-state
Read More...
One of the native concurrency components coming in Visual Studio 2010 is the Asynchronous Agents Library. The goal of the Agents Library is to improve developer productively and enable developers to take advantage of concurrency with an agent-based message
Read More...
Following the release of Visual Studio 2010, we've just published a set of sample applications for using the Parallel Pattern Library, the Agents Library and the Concurrency Runtime on code gallery. These supplement the documentation and samples provided
Read More...
The latest issue of msdn magazine includes an article that I wrote which illustrates implementing the Dining Philosophers purely in message passing and without using any explicit locking. If you have Visual Studio 2010 Beta1 installed, you can also download
Read More...
Visual Studio 2010 Beta1 has been released, and it is a full install version . The team has been busy, busy busy since the CTP release last fall to deliver most of the APIs and objects we’ve blogged about here into Beta1. So I wanted to take a moment
Read More...
In my previous post, I addressed the motivation behind using concurrency runtime’s synchronization primitives and also introduced Critical Section. In this blog, I will cover concurrency runtime’s reader writer lock. Reader Writer Lock This class enables
Read More...
In a concurrent world multiple entities work together to achieve a common goal. A common way to interact and coordinate is to use shared data. However, shared data must be accessed carefully. This can be achieved through synchronization, primarily using:
Read More...
Microsoft has recently released a beta for Windows 7, and a look at the official web site ( http://www.microsoft.com/windows/windows-7/default.aspx ) will show you a pretty impressive list of new features and usability enhancements. I encourage you to
Read More...
Charles Torre just posted a great Channel9 session with Windows kernel architect Dave Probert on functionality new to Windows7: User Mode Scheduled (UMS) Threads. Much like fibers, UMS threads enable a user mode scheduler (like the Concurrency Runtime)
Read More...
In this blog I will be giving an introduction to the native concurrency support in Visual Studio 2010. My motivation is that an architectural understanding of the features will enable the reader to make the most of the underlying infrastructure. In future
Read More...
Last week, we blogged about the Visual Studio 2010 CTP which includes the Concurrency Runtime, the Parallel Pattern Library and the Asynchronous Agents Library which is available as a Virtual PC image. As the Parallel Extensions to .NET team blogged yesterday,
Read More...
In his blog post on Monday, Soma mentioned some of the great things happening at PDC 2008 and also announced the Visual Studio 2010 CTP. We’re very excited to announce that this CTP includes the Concurrency Runtime, the Parallel Pattern and Asynchronous
Read More...
When attempting to parallelize an algorithm, programmers are frequently thwarted by the presence of shared state . Any state that can potentially be modified by multiple threads simultaneously during a parallel operation must be synchronized somehow to
Read More...
In the next several blog posts I want to continue the early look of what we're considering in the Concurrency Runtime and the Parallel Libraries built on top of it. Today, I'll share primitives for expressing fine-grained parallelism and concurrency.
Read More...