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December 2006 - Posts

...continuation of Part 1, it can be found here Memory and Garbage Collection One common concern for game developers is the garbage collector. By design, GCs trade off determinism for convenience. Luckily, keeping the GC predictable is fairly straightforward. Read More...
Introduction Now that XNA Game Studio Express 1.0 is out, it’s time to start writing managed code for the Xbox 360. Performance is a popular topic that’s been on this blog and the Xbox is likely no exception. The bottom line for gaming performance is Read More...
The .NET Compact Framework has had several loggers (error, interop, loader, and networking) in previous versions. NetCF 3.5 introduces the finalizer logger, which is useful for performance tuning your app by identifying which objects are not being Dispose()'d before being discarded for the garbage collector. This post discusses this logger, how to enable it, use it, and it's file format. Read More...
 
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