<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Managed Code Performance on Xbox 360 for XNA: Part 1 - Intro and CPU</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-the-xna-framework-1-0.aspx</link><description>Introduction Now that XNA Game Studio Express 1.0 is out, it’s time to start writing managed code for the Xbox 360. Performance is a popular topic that’s been on this blog and the Xbox is likely no exception. The bottom line for gaming performance is</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Managed Code Performance on Xbox 360 for XNA: Part 2 - GC and Tools</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-the-xna-framework-1-0.aspx#1349505</link><pubDate>Sat, 23 Dec 2006 00:25:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1349505</guid><dc:creator>.NET Compact Framework Team</dc:creator><description>&lt;p&gt;...continuation of Part 1, it can be found here Memory and Garbage Collection One common concern for&lt;/p&gt;
</description></item><item><title>NETCF goodness in XNA and hopefully vice versa</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-the-xna-framework-1-0.aspx#1350423</link><pubDate>Sat, 23 Dec 2006 04:02:38 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1350423</guid><dc:creator>Daniel Moth</dc:creator><description>&lt;p&gt;NETCF goodness in XNA and hopefully vice versa&lt;/p&gt;
</description></item><item><title>The need for speed</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-the-xna-framework-1-0.aspx#1351655</link><pubDate>Sat, 23 Dec 2006 14:44:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1351655</guid><dc:creator>Shawn Hargreaves Blog</dc:creator><description>&lt;p&gt;Chris To, one of the guys from the .NET Compact Framework team responsible for making XNA possible in&lt;/p&gt;
</description></item><item><title>Managed Code Performance on Xbox 360 for XNA</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-the-xna-framework-1-0.aspx#1374009</link><pubDate>Thu, 28 Dec 2006 15:47:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1374009</guid><dc:creator>Aki pl</dc:creator><description>&lt;p&gt;Today I've found something interesting. This are articles about code performance on Xbox 360 for XNA....&lt;/p&gt;
</description></item><item><title>Το XNA hotspot είναι εδώ!!!</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-the-xna-framework-1-0.aspx#7361569</link><pubDate>Fri, 01 Feb 2008 02:49:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7361569</guid><dc:creator>XNA</dc:creator><description>&lt;p&gt;&amp;amp;#922;&amp;amp;#945;&amp;amp;#955;&amp;amp;#951;&amp;amp;#963;&amp;amp;#960;έ&amp;amp;#961;&amp;amp;#945; &amp;amp;#963;&amp;amp;#949; ό&amp;amp;#955;&amp;amp;#959;&amp;amp;#965;&amp;amp;#962; &amp;amp;#954;&amp;amp;#945;&amp;amp;#953;&lt;/p&gt;
</description></item><item><title>Managed Code Performance on Xbox 360 for XNA: Part 2 - GC and Tools</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-the-xna-framework-1-0.aspx#7884247</link><pubDate>Mon, 25 Feb 2008 02:17:28 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7884247</guid><dc:creator>Pocket.Info - Mobile 2.0</dc:creator><description>&lt;p&gt;...continuation of Part 1, it can be found here Memory and Garbage Collection One common concern for&lt;/p&gt;
</description></item><item><title>XNA on the Xbox 360, Part 3: General Practices</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-the-xna-framework-1-0.aspx#8903400</link><pubDate>Thu, 28 Aug 2008 17:04:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8903400</guid><dc:creator>XNAInfo blogs</dc:creator><description>&lt;p&gt;XNA on the Xbox 360, Part 3: General Practices&lt;/p&gt;
</description></item></channel></rss>