<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Managed Code Performance on Xbox 360 for XNA: Part 2 - GC and Tools</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-xna-part-2-gc-and-tools.aspx</link><description>...continuation of Part 1, it can be found here Memory and Garbage Collection One common concern for game developers is the garbage collector. By design, GCs trade off determinism for convenience. Luckily, keeping the GC predictable is fairly straightforward.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>.NET Compact Framework Team : Managed Code Performance on Xbox 360 for XNA: Part 1 - Intro and CPU</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-xna-part-2-gc-and-tools.aspx#1349513</link><pubDate>Sat, 23 Dec 2006 00:27:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1349513</guid><dc:creator>.NET Compact Framework Team : Managed Code Performance on Xbox 360 for XNA: Part 1 - Intro and CPU</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-the-xna-framework-1-0.aspx"&gt;http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-the-xna-framework-1-0.aspx&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>NETCF goodness in XNA and hopefully vice versa</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-xna-part-2-gc-and-tools.aspx#1350424</link><pubDate>Sat, 23 Dec 2006 04:04:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1350424</guid><dc:creator>Daniel Moth</dc:creator><description>&lt;p&gt;NETCF goodness in XNA and hopefully vice versa&lt;/p&gt;
</description></item><item><title>The need for speed</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-xna-part-2-gc-and-tools.aspx#1351657</link><pubDate>Sat, 23 Dec 2006 14:44:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1351657</guid><dc:creator>Shawn Hargreaves Blog</dc:creator><description>&lt;p&gt;Chris To, one of the guys from the .NET Compact Framework team responsible for making XNA possible in&lt;/p&gt;
</description></item><item><title>Managed Code Performance on Xbox 360 for XNA</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-xna-part-2-gc-and-tools.aspx#1374010</link><pubDate>Thu, 28 Dec 2006 15:47:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1374010</guid><dc:creator>Aki pl</dc:creator><description>&lt;p&gt;Today I've found something interesting. This are articles about code performance on Xbox 360 for XNA....&lt;/p&gt;
</description></item><item><title>Object Pools and Garbage Collection</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-xna-part-2-gc-and-tools.aspx#3112399</link><pubDate>Wed, 06 Jun 2007 11:28:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3112399</guid><dc:creator>XNAGoodies</dc:creator><description>&lt;p&gt;Advice From The Swamp has a new post about object pools , it includes a nicely implemented generic pool&lt;/p&gt;
</description></item><item><title>XNA Chess pour XBox 360</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-xna-part-2-gc-and-tools.aspx#3273836</link><pubDate>Wed, 13 Jun 2007 23:21:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3273836</guid><dc:creator>Blog Alain Zanchetta</dc:creator><description>&lt;p&gt;Lorsque XNA Game Studio Express est sorti, je me suis dit que j'allais d&amp;#233;velopper un jeu d'&amp;#233;checs pour&lt;/p&gt;
</description></item><item><title>Το XNA hotspot είναι εδώ!!!</title><link>http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-xna-part-2-gc-and-tools.aspx#7361573</link><pubDate>Fri, 01 Feb 2008 02:49:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7361573</guid><dc:creator>XNA</dc:creator><description>&lt;p&gt;&amp;amp;#922;&amp;amp;#945;&amp;amp;#955;&amp;amp;#951;&amp;amp;#963;&amp;amp;#960;έ&amp;amp;#961;&amp;amp;#945; &amp;amp;#963;&amp;amp;#949; ό&amp;amp;#955;&amp;amp;#959;&amp;amp;#965;&amp;amp;#962; &amp;amp;#954;&amp;amp;#945;&amp;amp;#953;&lt;/p&gt;
</description></item></channel></rss>