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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx</link><description>In This Tutorial: · Template project and simple 3-step instructions to kick start WPF pixel shaders · Introduction to Pixel Shaders in WPF · Source Code for 3 pixel shaders · Links to 2 pixel shader sources on the web Using Shaders in WPF: The Easy Way</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>car insurance &amp;raquo; 3 Easy Steps to WPF Pixel Shaders. Template Project. 5 Samples - Light, Blobs, Twirl and Other! Presentation</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#8924712</link><pubDate>Thu, 04 Sep 2008 19:40:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8924712</guid><dc:creator>car insurance &amp;raquo; 3 Easy Steps to WPF Pixel Shaders. Template Project. 5 Samples - Light, Blobs, Twirl and Other! Presentation</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://hoursfunnywallpaper.cn/?p=4615"&gt;http://hoursfunnywallpaper.cn/?p=4615&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: 3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#8961131</link><pubDate>Mon, 22 Sep 2008 16:02:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8961131</guid><dc:creator>uditha</dc:creator><description>&lt;p&gt;hi,&lt;/p&gt;
&lt;p&gt;cant we add pixel sheders using xna libraries?&lt;/p&gt;
&lt;p&gt;if so that would be realy grate...&lt;/p&gt;</description></item><item><title>re: 3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#8961249</link><pubDate>Mon, 22 Sep 2008 17:54:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8961249</guid><dc:creator>nikola</dc:creator><description>&lt;p&gt;Hi uditha, I found a response for your question on &lt;a rel="nofollow" target="_new" href="http://channel9.msdn.com/shows/Continuum/PixelShaderParts/"&gt;http://channel9.msdn.com/shows/Continuum/PixelShaderParts/&lt;/a&gt; :&lt;/p&gt;
&lt;p&gt;&amp;quot;XNA is not compatible with WPF just yet. &amp;nbsp;Via &lt;/p&gt;
&lt;p&gt;reflection you can make it work, but with Vista requiring a 9Ex device for performance, you have a hard time getting 100% out of your hardware. &amp;nbsp;I have documented it on my blog. link: &lt;a rel="nofollow" target="_new" href="http://jmorrill.hjtcentral.com/Home/tabid/428/EntryID/259/Default.aspx"&gt;http://jmorrill.hjtcentral.com/Home/tabid/428/EntryID/259/Default.aspx&lt;/a&gt; &amp;quot;&lt;/p&gt;
</description></item><item><title>WPF Pixel Shader</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#8961329</link><pubDate>Mon, 22 Sep 2008 19:16:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8961329</guid><dc:creator>Paul Mooney </dc:creator><description>&lt;p&gt;Nikola Mihaylov explains what a WPF Pixel Shader really is and the code involved and making one. ...&lt;/p&gt;
</description></item><item><title>WPF 3.5 Sp1 - Now I'm Trying to Write Pixel Shaders :-S</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#8963927</link><pubDate>Wed, 24 Sep 2008 21:08:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8963927</guid><dc:creator>Mike Taulty's Blog</dc:creator><description>&lt;p&gt;I've been quite content up until today to say &amp;quot;I can't write Pixel Shaders&amp;quot; and &amp;quot;I don't know what High...&lt;/p&gt;
</description></item><item><title>Announcement: WPF Pixel Shader Effects Library on codeplex..</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#8976750</link><pubDate>Sun, 05 Oct 2008 01:37:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8976750</guid><dc:creator>Jaime Rodriguez </dc:creator><description>&lt;p&gt;We just published a codeplex project with source for &amp;amp;gt; 25 Pixel Shader effects and ~35 Transition&lt;/p&gt;
</description></item><item><title>re: 3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#9133783</link><pubDate>Sun, 23 Nov 2008 10:50:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9133783</guid><dc:creator>a</dc:creator><description>&lt;p&gt;Hey... FYI your TEMPLATE PROJECT link is dead (404 error)&lt;/p&gt;
&lt;p&gt;:(&lt;/p&gt;
&lt;p&gt;I cant wait to get it. My shaders get an Instantate error...&lt;/p&gt;</description></item><item><title>re: 3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#9134563</link><pubDate>Sun, 23 Nov 2008 18:59:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9134563</guid><dc:creator>nikola</dc:creator><description>&lt;p&gt;Thanks for the note - I fixed the template project link!&lt;/p&gt;
</description></item><item><title>re: 3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#9516784</link><pubDate>Sun, 29 Mar 2009 09:14:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9516784</guid><dc:creator>Ali Daneshmandi</dc:creator><description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;Thanks for this useful post.&lt;/P&gt;
&lt;P&gt;What's important about deploying a wpf project which used pixel shader? I mean we should have DirectX on the client? Are we supposed to compile the .fx file on each client too or just we can use the generated .ps file?&lt;/P&gt;</description></item><item><title>re: 3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#9517323</link><pubDate>Sun, 29 Mar 2009 20:44:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9517323</guid><dc:creator>nikola</dc:creator><description>&lt;p&gt;Hi Ali,&lt;/p&gt;
&lt;p&gt;For deployment you just need DirectX on the client and you can use the generated .ps file without having to recompile it.&lt;/p&gt;
&lt;p&gt;Nikola&lt;/p&gt;
</description></item><item><title>re: 3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#9518194</link><pubDate>Mon, 30 Mar 2009 12:03:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9518194</guid><dc:creator>Ali Daneshmandi</dc:creator><description>&lt;p&gt;Hi again,&lt;/p&gt;
&lt;p&gt;I want to create a Line Art effect but as I got vertex shader is not supported by WPF now. Is there a way to create Line Art effect by Pixel Shader? Any idea?&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;</description></item><item><title>re: 3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#9642127</link><pubDate>Tue, 26 May 2009 23:33:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9642127</guid><dc:creator>nikola</dc:creator><description>&lt;p&gt;Hi Ali,&lt;/p&gt;
&lt;p&gt;I think you might be able to do something with edge detect filters in pixel shader only.&lt;/p&gt;
&lt;p&gt;Check this out for the filters:&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://en.wikipedia.org/wiki/Canny_edge_detector"&gt;http://en.wikipedia.org/wiki/Canny_edge_detector&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.pages.drexel.edu/~weg22/can_tut.html"&gt;http://www.pages.drexel.edu/~weg22/can_tut.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I haven't done it before, so I don't know if it would work - seems like it should though.&lt;/p&gt;
&lt;p&gt;Sorry for the late response! I just realized I haven't been receiving blog notification for quite a while...&lt;/p&gt;
</description></item><item><title>re: 3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#9818078</link><pubDate>Sun, 05 Jul 2009 17:10:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9818078</guid><dc:creator>Ali Daneshmandi</dc:creator><description>&lt;p&gt;Dear Nikola,&lt;/p&gt;
&lt;p&gt;Thanks for your response. I actually find a way to create the Line Art effect by the help of &lt;a rel="nofollow" target="_new" href="http://brooknovak.wordpress.com/2008/09/16/simple-image-filters-written-as-hlsl-pixel-shaders/"&gt;http://brooknovak.wordpress.com/2008/09/16/simple-image-filters-written-as-hlsl-pixel-shaders/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;post and I just placed this link here for others if they have a same issue.&lt;/p&gt;
&lt;p&gt;Regards,&lt;/p&gt;
&lt;p&gt;Ali&lt;/p&gt;</description></item><item><title>re: 3 Easy Steps to WPF Pixel Shaders. Template Project and Five Shader Samples (Twirl UI, Light, Blobs, Grayscale and Wave reflection)</title><link>http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx#9830896</link><pubDate>Mon, 13 Jul 2009 06:00:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9830896</guid><dc:creator>nikola</dc:creator><description>&lt;p&gt;oh my! this is so coooll!! thanks a lot Ali!&lt;/p&gt;
&lt;p&gt;I really like the shader effects&lt;/p&gt;
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