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September 2005 - Posts

Mine Sweeper in WPF (Avalon)

Every once in a while someone asks if they could build the next Quake in WPF. While WPF has some pretty cool 3D and animation support, it wasn’t designed for twitch games. DirectX is still your best bet there. There are classes of games that are pretty
Posted by okoboji | 0 Comments
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PDC: demos, posters, pictures

I got back yesterday from the PDC. It was a great trip. As promised, I’m posting the demo code for my talk. This zip contains each stage of my ColorPicker demo: 0) A simple UserControl that uses standard CLR properties and INotifyPropertyChanged 1) A
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Custom Panel: TreeMapPanel

TreeMaps have been all the rage. I figured it would be cool to see how easy it would be to build such a thing in WPF. It turns out that getting started in pretty easy. There are a number of implementations of TreeMaps around. I found a Java one that looked
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Building a folder picker in WPF

The last time I blogged about TreeView, I was still using the control I personally implemented. Now that WPF actually has a TreeView, lets talk about how to use it. The first thing you’ll notice is that the API for what we shipped is pretty identical
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4 days till the PDC. Are you excited?

I had my final dry-run for my talk today: PRS431 Custom Controls in WPF . If you have a free slot on Friday at 10:30, stop by. Room 402. Part of the preparation for the PDC is uploading our slide decks to a common share so that they get down to LA and
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