Try to avoid having BOOL function parameters
Generally speaking, I believe that
you should try to avoid giving functions
a boolean parameter (BOOL, bool, etc.)
unless the meaning of that boolean parameter
is blatantly obvious.
Examples of obvious meaning would be
the second parameter to
the EnableWindow function
(TRUE
obviously means the window is being enabled and
FALSE means that it's being disabled)
and the final parameter to ShowScrollBar
(TRUE
obviously means the scroll bar is being shown and
FALSE means that it's being hidden).
In both of these cases, the meaning of the boolean parameter
is encoded in the name of the function itself.
But for functions like CreateEvent,
what does that first BOOL parameter mean?
First, you have to realize that the first BOOL
parameter controls whether you get an auto-reset event
or a manual-reset one.
Does FALSE create a manual-reset event?
Or is that done by passing TRUE?
I can never remember and I have to go looking it up each time.
That first parameter should have been declared as, say, a DWORD
or, even better, an enum
with two legal values, EVENTTYPE_AUTORESET and
EVENTTYPE_MANUALRESET.
Even worse is that CreateEvent has
two BOOL parameters.
Like anybody reading the code later can remember which comes first.
And the mystery bools keep coming.
Consider, for example,
StreamReader(Stream, bool).
What does true mean?
Or false?
Heck if I know.
Mind you, this is just my opinion.
Others may disagree with me.