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A question I periodically see on forums and discussions with WPF 3D graphics users is, "how do I draw wireframe" content for 3D. This isn't supported out of the box, but couple strategies I would suggest are: The out of band 3DTools library from members
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I am pleased to announce the the WPF team has embarked to componentize a library of common API's for use by Developers and Testers. This is a complement to the materials on the WPF Application Quality Guide and the materials available on the WPF Testing
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Give it a look on WindowsClient.Net .
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I periodically run into queries for tools for modelling 3D content for use with XAML. Here are some notable resources to consider: Xaml Exporter for Blender Zam3D Modeller Maya to XAML converter Viewer 3DS 3DS to XAML Converter OBJ to XAML support in
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Yesterday I posted a some screenshots of a 3D earth sample involving a mix of materials to achieve interesting visual effects. Attached is the sample application(Requires V3.5 to run), and the essential core source code, which can be placed in a new WPF
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I have been doing experiments with the materials we provide with WPF to render an interesting facsimile of the surface of the earth. Using a collection from http://planetpixelemporium.com/earth.html , I was able to achieve some nice visual effects: Demo
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Kurt recently put out an overview on the V3.5 interactive 3D feature additions (UIElement3D types and Viewport2DVisual3D) which are available in the new WPF V3.5 Beta 2 . Give it a look!
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I've seen that the Airspace regions constraints have been a concern for some folks interested in using DirectX with their WPF applications. Based on this, here is a follow-up to an earlier sample I posted, this time using Layered windows to intercept
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Just a quick post here - When making WPF 3D apps, transparency can make for some powerful visual effects. The trouble is that any re-orientation of your scene or the camera will ruin the rendering order of your transparent content to obscure content which
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Periodically, I need to refer folks to good resources for ramping up on WPF 3D functionality. Here are the ones I commonly refer to: Mike Hodnick has a great, succinct WPF 3D tutorial , which is an excellent resource to get up and running with the technology.
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I have been playing with Expression Design a little bit, and am quite excited about the designability options it allows. It's really sweet how quickly one can create vector content in it, which can be turned into interactive controls, with shared code-based
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Based on some questions I’ve seen on the forums, with regards to WPF on the issue of Shader use and technologies, I have decided to prepare a sample which illustrates one approach by which DirectX content can be embedded in a WPF app. In particular, I
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