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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Wot u do with .net  : XNA</title><link>http://blogs.msdn.com/paulfo/archive/tags/XNA/default.aspx</link><description>Tags: XNA</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>XNA 3.1 install onto Windows 7</title><link>http://blogs.msdn.com/paulfo/archive/2009/10/22/xna-3-1-install-onto-windows-7.aspx</link><pubDate>Thu, 22 Oct 2009 08:37:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9911198</guid><dc:creator>paulfo</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/paulfo/comments/9911198.aspx</comments><wfw:commentRss>http://blogs.msdn.com/paulfo/commentrss.aspx?PostID=9911198</wfw:commentRss><description>&lt;div class="wlWriterHeaderFooter" style="float:right; margin:0px; padding:0px 0px 4px 8px;"&gt;&lt;script type="text/javascript"&gt;digg_url = "http://blogs.msdn.com/paulfo/archive/2009/10/22/xna-3-1-install-onto-windows-7.aspx";digg_title = "XNA 3.1 install onto Windows 7";digg_bgcolor = "#FFFFFF";digg_skin = "normal";&lt;/script&gt;&lt;script src="http://digg.com/tools/diggthis.js" type="text/javascript"&gt;&lt;/script&gt;&lt;script type="text/javascript"&gt;digg_url = undefined;digg_title = undefined;digg_bgcolor = undefined;digg_skin = undefined;&lt;/script&gt;&lt;/div&gt;&lt;p&gt;I nuked my machines to move up to a clean build of Windows 7 RTM. In rebuilding them I hit a snag with the XNA3.1 install. The install would start and then rollback just after the redistributables copy started.&lt;/p&gt;  &lt;p&gt;To overcome this issue I set the runtime compatibility of the XNA 3.1 install file to be Windows Vista Service Pack 2 – you do this from the file property dialog. Re-running the XNA 3.1 install it all worked fine.&lt;/p&gt;  &lt;p&gt;On starting VS2008 Pro I see that I have both XNA 3.0 and XNA 3.1 project templates available.&lt;/p&gt;  &lt;p&gt;A quick test building the platform game and everything looks good.&lt;/p&gt;  &lt;p&gt;Now I just need a Zune HD!&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9911198" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/paulfo/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/paulfo/archive/tags/Programming/default.aspx">Programming</category><category domain="http://blogs.msdn.com/paulfo/archive/tags/Windows+7/default.aspx">Windows 7</category></item><item><title>1st XNA UK user group bar camp - registrations now open!</title><link>http://blogs.msdn.com/paulfo/archive/2009/02/23/1st-xna-uk-user-group-bar-camp-registrations-now-open.aspx</link><pubDate>Mon, 23 Feb 2009 14:51:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9441260</guid><dc:creator>paulfo</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/paulfo/comments/9441260.aspx</comments><wfw:commentRss>http://blogs.msdn.com/paulfo/commentrss.aspx?PostID=9441260</wfw:commentRss><description>&lt;p&gt;The first ever XNA UK user group bar camp is taking place on the 21st March at iCentrum in Birmingham. Book your attendance &lt;a href="http://xna.icentrum.co.uk/"&gt;here&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;There are 12 slots that can be pre-booked if you want to show off your latest XNA game for peer review, your latest coding/effect technique or even want to seek input on an XNA coding challenge you are facing! Each session lasts 20mins max (inc. setup).&lt;/p&gt; &lt;p&gt;You can pre-book a session or suggest a session topic by emailing &lt;a href="mailto:slotbooker@xna-uk.net"&gt;slotbooker@xna-uk.net&lt;/a&gt;&lt;/p&gt; &lt;p&gt;The days agenda looks like this:&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;09:30 Arrival and last chance to book a slot&lt;/p&gt; &lt;p&gt;10:00 Microsoft session on XNA and Community Games&lt;/p&gt; &lt;p&gt;11:00 Session time&lt;/p&gt; &lt;p&gt;15:00 LAN Party!!&lt;/p&gt; &lt;p&gt;18:00 Close&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;We will have the latest beta of Beatnik's Plain Sight to play during the lan party amongst some other games. This is also an excellent opportunity to use the iCentrum network for what they do best - testing! If you have an XNA multi-player game you'd like to test during the LAN party then please let us know by emailing &lt;a href="mailto:slotbooker@xna-uk.net"&gt;slotbooker@xna-uk.net&lt;/a&gt; so we can work the details out.&lt;/p&gt; &lt;p&gt;If you are new to or an old hand at XNA development there will be lots to discuss, learn and play with. &lt;a href="http://xna.icentrum.co.uk/"&gt;So book your place now!!!&lt;/a&gt;&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9441260" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/paulfo/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/paulfo/archive/tags/Xbox/default.aspx">Xbox</category><category domain="http://blogs.msdn.com/paulfo/archive/tags/XNAUK/default.aspx">XNAUK</category><category domain="http://blogs.msdn.com/paulfo/archive/tags/BarCamp/default.aspx">BarCamp</category></item><item><title>New releases sneak out</title><link>http://blogs.msdn.com/paulfo/archive/2008/11/28/new-releases-sneak-out.aspx</link><pubDate>Fri, 28 Nov 2008 17:24:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9151781</guid><dc:creator>paulfo</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/paulfo/comments/9151781.aspx</comments><wfw:commentRss>http://blogs.msdn.com/paulfo/commentrss.aspx?PostID=9151781</wfw:commentRss><description>&lt;p&gt;While I was travelling last week two new product releases 'snuk' out. Microsoft Robotics Developer Studio 2008 and XNS Games Studio 3.0. Both now supporting the VS 2008 products which makes for a more comfortable environment on Vista.&lt;/p&gt; &lt;p&gt;Microsoft Robotics Developer Studio (MRDS) 2008 has some important changes to licensing as well as exciting feature additions. There are three "per-seat"&amp;nbsp; licenses:&lt;/p&gt; &lt;ol&gt; &lt;li&gt;Express. Some feature limitations - 64 objects in the simulator, no simulator editor, no VPL compiler, no multi-node VPL and no support for Windows CE! There are no rights granted to distribute the runtime. This is a pretty big list of take backs which is disappointing - although the original Express did not grant runtime distribution either.&lt;/li&gt; &lt;li&gt;Professional. Everything is included, full function and a right to distribute the runtime as much as you like. Cost $499&lt;/li&gt; &lt;li&gt;Academic. As professional except free via the MSDN Academic Alliance scheme.&lt;/li&gt;&lt;/ol&gt; &lt;p&gt;There is plenty of new stuff go &lt;a href="http://msdn.microsoft.com/en-gb/library/cc998522.aspx" target="_blank"&gt;look here for details&lt;/a&gt;&lt;/p&gt; &lt;p&gt;In addition to some of the core programming and tools features there are also some new cool simulations. Most of these are included in the Professional edition due to the Express editions 64 entity limit. The Apartment sim is included in Express and gives you a great place to start perfecting your new 'Roomba' navigation algorithm. The Urban simulation provides a 'DARPA Urban Challenge' like environment in which to perfect your autonomous ground vehicle.&lt;/p&gt; &lt;p&gt;All in, running the pro edition, I'm very happy with the new version. Lots of stuff to explore and understand. Lots of opportunities with my current robot projects including delivery of a full release of services for my Whitebox Robotics PC-Bot 914 - called A1-DW. This has been an on going effort challenged mainly by lack of free time.&lt;/p&gt; &lt;p&gt;Microsoft XNA Games Studio 3.0. I haven't got to do a lot of playing with this yet. But two key things stand out for me. Community Games - enabling us to publish our games via the Xbox infrastructure and receive a revenue share with Microsoft - 10million potential customers!! And the ability to program the Zune platform - ok for Europe this is pretty useless at the moment, but one can only hope Zune will make it across the Atlantic at some point and with new control versions that make it more appropriate for game play. I like the idea to build for Zune - I only have an original version and the controls aren't much cop for my normal game genre (action shooters), so one needs to be creative with the game design for Zune.&lt;/p&gt; &lt;p&gt;&lt;a href="http://creators.xna.com/" target="_blank"&gt;Download XNA Game Studio 3.0&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Over the next month I plan to blog more on my MRDS projects and on XNA 3.0. I'm still new with XNA so plenty to get to explore and I intend to have a lot of fun doing so.&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9151781" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/paulfo/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/paulfo/archive/tags/Robotics/default.aspx">Robotics</category><category domain="http://blogs.msdn.com/paulfo/archive/tags/MRDS/default.aspx">MRDS</category><category domain="http://blogs.msdn.com/paulfo/archive/tags/White+Box+Robotics/default.aspx">White Box Robotics</category><category domain="http://blogs.msdn.com/paulfo/archive/tags/Xbox/default.aspx">Xbox</category></item><item><title>Dream-Build-Play 2008</title><link>http://blogs.msdn.com/paulfo/archive/2008/06/06/dream-build-play-2008.aspx</link><pubDate>Fri, 06 Jun 2008 14:41:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8585180</guid><dc:creator>paulfo</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/paulfo/comments/8585180.aspx</comments><wfw:commentRss>http://blogs.msdn.com/paulfo/commentrss.aspx?PostID=8585180</wfw:commentRss><description>&lt;p&gt;Today the XNA Team has launched &lt;a href="http://dreambuildplay.com/"&gt;Dream-Build-Play 2008&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;In Dream-Build-Play 2008 you can build your dream game to compete with other game developers around the world.&amp;nbsp; This year’s contest will feature Xbox360 development only and to ensure that everyone has access we will be giving away one free 12-Month XNA Creators Club Trial membership to everyone that registers.&amp;nbsp; Contestants will compete for $75,000 in prizes and the bragging rights to say their game was the best.&amp;nbsp; Additionally, one of the top ten finalists will win an opportunity for an Xbox LIVE publishing contract.&amp;nbsp; For more information log on to &lt;a href="http://www.dreambuildplay.com"&gt;www.dreambuildplay.com&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Some key features that are available in this release:&lt;/p&gt; &lt;p&gt;· $75,000 in prizes and the chance to receive an Xbox Live Arcade Contract. &lt;/p&gt; &lt;p&gt;· Create and deploy Xbox360 games using XNA Game Studio 2.0&lt;/p&gt; &lt;p&gt;· Everyone who registers will receive a FREE 12-Month Trial Creator Club Membership&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8585180" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/paulfo/archive/tags/XNA/default.aspx">XNA</category><category domain="http://blogs.msdn.com/paulfo/archive/tags/Gaming/default.aspx">Gaming</category></item></channel></rss>