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When I finished the pursuit camera service, I was unhappy with some aspects of it. Fixing them requires implementing the camera as an entity. Most importantly this allows me to update the position every frame and requires the camera to not be the main Read More...
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The problem Often, when using simulation, it would be convenient to have a camera that automatically tracks a robot (or other entity), so that you can watch what is happening without having to continually adjust the camera. This is what I set out to write. Read More...
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