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Convert Flash animations to XNA

There are a large number of Flash applications and Flash developers out there. Up to this point it has been difficult to leverage this community to create your XNA games. The problem is that many artists and animators use Flash to create their game assets. So if you are developing a game for the XBOX 360 using XNA Game Studio you need to find artists that can deliver the content in a format you can use or you can allow them to continue to work in Flash and then convert the animations yourself. My 15yr old son, Kevin, who has been developing Flash games for a number of years, such as StarBound and is now working on Sacred Seasons and is also working on a school project to create an XNA game. With all of his game assets in Flash he wrote some Flash and XNA code to convert the animations. Learn how to do this in his short video tutorial.

Video Tutorial: Convert Flash to XNA
http://mibbygames.com/wordpress/tutorials

Here are the high level steps shown in the video.

1. Start with your Flash project.

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2. Write ActionScript code to export the frames.

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3. Open in PhotoShop and align frames.

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4. Set the transparency key color in PhotoShop and save the Sprite sheet.

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5. Add Sprite sheet to your XNA project and write code to animate.

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6. Run

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Published Thursday, January 15, 2009 11:13 AM by pstubbs

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