October 2007 - Posts
There was a recent thread about game engines trying to compare them on avsim.com. And I thought I would collect some of the thoughts here, clean it up, and re-publish it. Lets talk about the terrain, some ( but not all ) of the objects in the world, night
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Fix 1: Replace wonky texture with a modified grayscale alpha from "Stoopy" in this thread: http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=419638&mesg_id=420007&page = and I quote: So anyway I just did it the old-fashioned
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see http://windowsvistablog.com/blogs/windowsexperience/archive/2007/09/24/experiencing-windows-vista-service-pack-1-beta.aspx
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DevCon is fast approaching us. And yes, I am speaking as well as attending. So if you want 1-1 time, come on down. The two topics I will be responsible for are: 1)Day 2 ( Thursday ) Customer Engagement:Striking the Right Balance 2)Day 3 ( Friday ) Panel
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This has come up multiple times, including in the comments of the SP2 post, so I want to cover why there is a time delay from when Acceleration will be available and until the download for SP2 will be availble. Yes, there is a reason for the delay, even
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Sebby makes a nice post about the DX10 VC shadow feature with a video, here
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Overview Acceleration has RTM’ed. Acceleration Pack contains the SP2 fixes; including both DX9 and DX10 work. Acceleration Pack looks really good, and for the $30 US list price there is a lot of value with 3 aircraft (F-18 jet, P-51 racer, EH101 helo),
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